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  1. #1
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    I also have an idea:

    Bring the relic quest earlier.

    Back in ARR and HW we did not have to wait for over a year to finally get grind-content. Oh we already did get the relic quest? Sorry did not notice, but yeah, I think I have a weapon lying in my armoury, no idea how it got there, maybe I was standing too close to an NPC or whatever.

    Imagine if they would release the savage raid only after one year in the expansion. That's how it feels for people who like grinding.
    (37)
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

  2. #2
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Tint View Post
    I also have an idea:

    Bring the relic quest earlier.
    This. The relic quest should start in X.05 with a light intro and starter weapon and every step after that in X.15, X,25, X.35, X.45 and X.55 should be grindy.
    (16)

  3. #3
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,461
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Reinha View Post
    This. The relic quest should start in X.05 with a light intro and starter weapon and every step after that in X.15, X,25, X.35, X.45 and X.55 should be grindy.
    I fully agree and support this position, if the relic was similar to the ARR or HW relics, we would have plenty to keep us busy. As it stands now, the relics are only BIS in the final patch and mostly glamours. I do not like how they are starting the relics for the last two patches with an entire patch cycle set where you simply buy it with tomes. I can grind all the tomes I need in a few casual days and then I am done. We need more content that lingers and while I hoped that the island would have been more interesting, for me, I really fell out doing it because I do not like stock market simulator.

    Content drought wise, this is for me, the worst I have ever seen it and I have been here since the launch of ARR. If it was not for my static or my house, I would have fully gone into hibernation until the 6.5 patch. For some reason, the content that we have been getting since 6.0 has felt really watered down. Deep down, I think it was a mistake to wrap up the story in 6.0 instead of 6.3 but here we are, in a drought with only drops of content to keep us alive.

    Maybe the relic will save us... maybe...
    (6)

  4. #4
    Player
    Sheriyana's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    335
    Character
    Namissa Minami
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Tint View Post
    I also have an idea:

    Bring the relic quest earlier.

    Back in ARR and HW we did not have to wait for over a year to finally get grind-content. Oh we already did get the relic quest? Sorry did not notice, but yeah, I think I have a weapon lying in my armoury, no idea how it got there, maybe I was standing too close to an NPC or whatever.

    Imagine if they would release the savage raid only after one year in the expansion. That's how it feels for people who like grinding.
    This is literally what I've been saying for years. They need to start pushing out longer lasting content right from the start of an expansion. It makes no sense that you run out of new things to do a week into a new expansion. You can't expect every player to want to level everything either to keep them occupied. A year into an expansion is way too late to start pushing out content that actually lasts for more than 2 hours on patch day.
    (9)

  5. #5
    Player
    Renato's Avatar
    Join Date
    Nov 2015
    Location
    Limsa Lominsa
    Posts
    358
    Character
    Rael Levynfang
    World
    Goblin
    Main Class
    White Mage Lv 90
    Having been playing a Skyrim mod called "Legacy of the Dragonborn" that has you travelling the world collecting items that could be added to a display in a huge museum, the idea of a Relic Hunter sidequest sounded pretty cool to me.

    If you've ever taken the time to explore the world of Eorzea, you'll realize that it has some really cool areas that often are just there for scenery. It would be cool to have your character randomly stumble across ancient items that you could either distribute to some kind of archaeology museum for display. As much as I hate RNG, I feel like the item randomly appearing would be the best route because it really add to the random discovery idea and would eliminate people just telling other where to camp out.

    To make it even more interesting, the museum is server based so anyone could contribute. The finder of the relic would be credited for the discovery. I'd of course throw in some kind of gil reward based on the rarity of the relic and maybe some kind of exchange item for other rewards like glam, mounts, etc.

    I feel like this would give players an actual reason to explore every corner of the world. I'd even go as far to maybe add some to explore mode for dungeons to get more use out of that.
    (3)

  6. #6
    Player
    Poporito_Popoto's Avatar
    Join Date
    Aug 2020
    Posts
    418
    Character
    Calamity J'aina
    World
    Rafflesia
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Renato View Post
    Having been playing a Skyrim mod called "Legacy of the Dragonborn" that has you travelling the world collecting items that could be added to a display in a huge museum, the idea of a Relic Hunter sidequest sounded pretty cool to me.

    If you've ever taken the time to explore the world of Eorzea, you'll realize that it has some really cool areas that often are just there for scenery. It would be cool to have your character randomly stumble across ancient items that you could either distribute to some kind of archaeology museum for display. As much as I hate RNG, I feel like the item randomly appearing would be the best route because it really add to the random discovery idea and would eliminate people just telling other where to camp out.

    To make it even more interesting, the museum is server based so anyone could contribute. The finder of the relic would be credited for the discovery. I'd of course throw in some kind of gil reward based on the rarity of the relic and maybe some kind of exchange item for other rewards like glam, mounts, etc.

    I feel like this would give players an actual reason to explore every corner of the world. I'd even go as far to maybe add some to explore mode for dungeons to get more use out of that.
    Sightseeing Logs
    (1)