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  1. #141
    Player
    DesdemonaVae's Avatar
    Join Date
    Dec 2021
    Posts
    5
    Character
    Desdemona Vae
    World
    Sargatanas
    Main Class
    Red Mage Lv 81
    Quote Originally Posted by Naizakane View Post
    WHM: Aquaveil, Miracle of Nature, Afflatus Purgation
    SCH: Adloquium (with or without Expedient), Summon Seraph
    AST: Double-casted Aspected Benefic
    SGE: Kardia + Eukrasian Dosis, Pneuma, Mesotes (might need to test that one)
    PLD: Holy Sheltron, Phalanx (might need to test that one)
    WAR: Bloodwhetting
    DRK: The Blackest Night, Eventide (pretty sure this works as I've seen DRKs pop Eventide and then survive Seiton Tenchu)
    GNB: Jugular Rip/Abdomen Tear/Eye Gouge/Hypervelocity (Junction Tank)
    MNK: Thunderclap (targeting enemy), Meteodrive
    DRG: Sky High, Sky Shatter (barrier)
    NIN: Huton
    SAM: Ogi Namikiri, Kaeshi: Namikiri (when striking two or more targets)
    RPR: Arcane Crest, Tenebrae Lemurum
    BRD: Repelling Shot (to bind and create distance), Silent Nocturne
    MCH: Air Anchor (bind or stun), Aether Mortar (stand in it for shield)
    DNC: En Avant (simply create a 40y gap), Contradance
    BLM: Burst, Night Wing
    SMN: Radiant Aegis
    RDM: White Shift melee combo
    Every job in the game has some way of preventing the Chiten > Zantetsuken combo, with or without using their own limit break. With the exception of Phalanx and Mesotes, every limit break mentioned has a shorter charge time than Zantetsuken. Yes, some of these are CC effects, and may be countered by use of Purify or Meikyo Shisui, but that can be enough: the hardest part of pulling off the Chiten > Zantetsuken combo can be getting out alive. SAM has no movement options except for Hissatsu: Soten into an enemy's face (bring back ground target Soten), and needs to get the combo off without having to use Purify/Meikyo for the best chance of getting out alive.

    Zantetsuken's charge time is 120 seconds. After the two minute mark, start expecting to see Chiten use to set up the combo and remind yourself of your job's tools.
    I think this does a good job of illustrating why Zantetsuken is so bad.

    It emphasizes both having to pay attention to what your opponent is doing... and requires a split second response that usually will fail due to server ping. In addition, most responses require the defender to be at near full health and not have said ability on cooldown.

    If you aren't at full health, saving your shields SPECIFICALLY to fend off the instant kills, and watching for Chiten with a hair trigger... then you are not responding to SAM in pvp appropriately.

    That's not fun... and it doesn't make for enjoyable combat for 18 other classes that all have to watch for one class's ability.

    I mean, all of this would be pointless complaining if, say, the MNK LB did 70k dmg if he hit the same opponent 7 times, or if DRG killed all targets standing within 3m's of each other, etc. But those are all silly ideas... because no one wants to play PvP where a LB instant kills opponents.
    (18)

  2. #142
    Player
    Naizakane's Avatar
    Join Date
    Apr 2017
    Location
    Gridania
    Posts
    112
    Character
    Daca'a Fashonti
    World
    Ragnarok
    Main Class
    Samurai Lv 100
    Quote Originally Posted by DesdemonaVae View Post
    I think this does a good job of illustrating why Zantetsuken is so bad.
    Zantetsuken was added to the game last April. If you're still complaining about it, it's not the button that's bad.
    (1)

  3. #143
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    You do realise that sam has more abilities besides LB and even if you us a shield, he just hits one other ability and you dead right?

    There is 0 reason why aoe skills should trigger chiten, especially bad like the formentioned MCH turret, you literally are preventing a job from ever usisng one of their abilities the entire game beecause you can abuse it to oneshot them ( or twoshot since you do have more then just LB to damage people).
    (9)
    Last edited by Llynethil; 02-01-2023 at 01:06 AM.

  4. #144
    Player
    Kyuuen's Avatar
    Join Date
    Jun 2012
    Posts
    725
    Character
    Kyuuen Queles
    World
    Midgardsormr
    Main Class
    Dancer Lv 90
    I'm of the mind that it would be fine if it weren't some insta-kill BS. I could reason it being 70% gone without guarding and 30 - 40% with guarding on, and buffing their skills to compensate, but no job should have an instant kill from 100%, unless it's the most painfully obvious 'hey don't be in this spot, at this given moment, on this particular day' kind of obvious.
    (4)

  5. #145
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    samurai instant win button is cancer lol
    (0)

  6. #146
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    548
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Meanwhile sams aren’t even looked at until they have their LB
    (0)

  7. #147
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,820
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Naizakane View Post
    The turret gives you a shield if you stand in it. If you've got Air Anchor available, it's a 3 second bind or stun from 25y. Let's also go over what every job can do about it:

    WHM: Aquaveil, Miracle of Nature, Afflatus Purgation
    SCH: Adloquium (with or without Expedient), Summon Seraph
    AST: Double-casted Aspected Benefic
    SGE: Kardia + Eukrasian Dosis, Pneuma, Mesotes (might need to test that one)
    PLD: Holy Sheltron, Phalanx (might need to test that one)
    WAR: Bloodwhetting
    DRK: The Blackest Night, Eventide (pretty sure this works as I've seen DRKs pop Eventide and then survive Seiton Tenchu)
    GNB: Jugular Rip/Abdomen Tear/Eye Gouge/Hypervelocity (Junction Tank)
    MNK: Thunderclap (targeting enemy), Meteodrive
    DRG: Sky High, Sky Shatter (barrier)
    NIN: Huton
    SAM: Ogi Namikiri, Kaeshi: Namikiri (when striking two or more targets)
    RPR: Arcane Crest, Tenebrae Lemurum
    BRD: Repelling Shot (to bind and create distance), Silent Nocturne
    MCH: Air Anchor (bind or stun), Aether Mortar (stand in it for shield)
    DNC: En Avant (simply create a 40y gap), Contradance
    BLM: Burst, Night Wing
    SMN: Radiant Aegis
    RDM: White Shift melee combo
    Every job in the game has some way of preventing the Chiten > Zantetsuken combo, with or without using their own limit break. With the exception of Phalanx and Mesotes, every limit break mentioned has a shorter charge time than Zantetsuken. Yes, some of these are CC effects, and may be countered by use of Purify or Meikyo Shisui, but that can be enough: the hardest part of pulling off the Chiten > Zantetsuken combo can be getting out alive. SAM has no movement options except for Hissatsu: Soten into an enemy's face (bring back ground target Soten), and needs to get the combo off without having to use Purify/Meikyo for the best chance of getting out alive.

    Zantetsuken's charge time is 120 seconds. After the two minute mark, start expecting to see Chiten use to set up the combo and remind yourself of your job's tools.

    We have a winner folks. I was waiting for it tbh.

    The good old perfect play argument, that doesn't even bother to consider that balance =/= effort. Good joke.
    (10)

  8. #148
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Valence View Post
    We have a winner folks. I was waiting for it tbh.

    The good old perfect play argument, that doesn't even bother to consider that balance =/= effort. Good joke.
    im so tired of seeing it! the 'git gud' argument does not WORK in this instance.
    (0)

  9. #149
    Player
    McPanzer's Avatar
    Join Date
    Dec 2021
    Posts
    10
    Character
    Brigitta Panzerfaust
    World
    Sargatanas
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Naizakane View Post
    Zantetsuken was added to the game last April. If you're still complaining about it, it's not the button that's bad.
    what kind of supplements do you take to get your brain so smooth?
    (0)

  10. #150
    Player
    Nubrication's Avatar
    Join Date
    Oct 2013
    Posts
    172
    Character
    Virtus Pendragon
    World
    Gilgamesh
    Main Class
    Gladiator Lv 100
    Sounds like a 1. skill issue or 2. hardware issue

    There are visual effects and animations. Here are some tips to help you:
    1. You need to pay more attention to your debuff statuses, if you see the debuff, you can run out of range or LoS (Line of Sight) so that the SAM can't target you. Usually the SAM will target last target attacking him, so once you see the debuff run away.
    2. If you're unlucky and get caught near the target that he's attacking (and you have the debuff): then start practicing not stacking on top of your teammates; be mindful of your positioning.
    3. FL isn't just about spamming spells on random targets. GOOD players will focus priority targets like players with battle high. If you're spamming a lot of aoe without securing kills, you're probably not as efficient as you think you are. And if you're not spamming aoe, you shouldn't be getting hit with SAM debuff (common sense - don't hit the SAM with the blue buff). Pay more attention to who you are attacking and if the player has certain buffs up.
    4. If you are melee and going deep into enemy lines - you need to know when to engage and when not to. That's something that you learn from experience. If you're so deep and you have no idea what's going on in the engagement, you probably shouldn't be that deep. Be on the lookout for SAM, if you see one in the enemy group during the engagement, try to avoid using AOEs.

    Of course if you have a subpar computer, then obviously that would make the above tips basically void.

    Practice playing SAM, you'll see that while it's easy to get kills with lb, it's not as easy as you think to wipe a group. To know how other classes play and to become a better player, I'd say practice each Job a little to see their strengths and weaknesses. SAM LB can be negated by WHM poly, it can be nerfed by shields. Shields = anything that gives you a shield (more than your max hp). Since SAM's LB only does your max HP in dmg, you will live as long as you have full hp + shield. Also, SAM lb has a long charge time and chainsaw isn't even an LB, so you can't compare the two. Just some food for thought.
    (2)

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