Quote Originally Posted by Naizakane View Post
WHM: Aquaveil, Miracle of Nature, Afflatus Purgation
SCH: Adloquium (with or without Expedient), Summon Seraph
AST: Double-casted Aspected Benefic
SGE: Kardia + Eukrasian Dosis, Pneuma, Mesotes (might need to test that one)
PLD: Holy Sheltron, Phalanx (might need to test that one)
WAR: Bloodwhetting
DRK: The Blackest Night, Eventide (pretty sure this works as I've seen DRKs pop Eventide and then survive Seiton Tenchu)
GNB: Jugular Rip/Abdomen Tear/Eye Gouge/Hypervelocity (Junction Tank)
MNK: Thunderclap (targeting enemy), Meteodrive
DRG: Sky High, Sky Shatter (barrier)
NIN: Huton
SAM: Ogi Namikiri, Kaeshi: Namikiri (when striking two or more targets)
RPR: Arcane Crest, Tenebrae Lemurum
BRD: Repelling Shot (to bind and create distance), Silent Nocturne
MCH: Air Anchor (bind or stun), Aether Mortar (stand in it for shield)
DNC: En Avant (simply create a 40y gap), Contradance
BLM: Burst, Night Wing
SMN: Radiant Aegis
RDM: White Shift melee combo
Every job in the game has some way of preventing the Chiten > Zantetsuken combo, with or without using their own limit break. With the exception of Phalanx and Mesotes, every limit break mentioned has a shorter charge time than Zantetsuken. Yes, some of these are CC effects, and may be countered by use of Purify or Meikyo Shisui, but that can be enough: the hardest part of pulling off the Chiten > Zantetsuken combo can be getting out alive. SAM has no movement options except for Hissatsu: Soten into an enemy's face (bring back ground target Soten), and needs to get the combo off without having to use Purify/Meikyo for the best chance of getting out alive.

Zantetsuken's charge time is 120 seconds. After the two minute mark, start expecting to see Chiten use to set up the combo and remind yourself of your job's tools.
I think this does a good job of illustrating why Zantetsuken is so bad.

It emphasizes both having to pay attention to what your opponent is doing... and requires a split second response that usually will fail due to server ping. In addition, most responses require the defender to be at near full health and not have said ability on cooldown.

If you aren't at full health, saving your shields SPECIFICALLY to fend off the instant kills, and watching for Chiten with a hair trigger... then you are not responding to SAM in pvp appropriately.

That's not fun... and it doesn't make for enjoyable combat for 18 other classes that all have to watch for one class's ability.

I mean, all of this would be pointless complaining if, say, the MNK LB did 70k dmg if he hit the same opponent 7 times, or if DRG killed all targets standing within 3m's of each other, etc. But those are all silly ideas... because no one wants to play PvP where a LB instant kills opponents.