Quote Originally Posted by Ransu View Post
SWTOR scales their content every expansion. It can't be that complicated if that ghost of a development team can do it. As for currency. Meh, not worth it. Hunts are faster. Only reason to do some of the roulettes is for EXP and even then its not really worth it most of the time. So ya, the rewards from roulettes are meh.

Also, no one is saying all skills should be dumped on you at level 1... That's dumb. They have in fact however been taking skills away over the years and moving them to later levels to keep ability bloat down. Pre-level 30 content wasn't always just a single button for most classes/jobs back in the day. All I'm saying in that regard is if they don't want to do scaling and let us keep our skills then they need to work on redesigning progression through the older levels. Start introducing abilities earlier so the jobs feel more alive instead of feeling like empty shells even at level 60 and introduce traits that upgrade them to the higher level version later.
Then what's supposed to make leveling the jobs feel meaningful at higher levels if most abilities are frontloaded in the first 50 levels and you get almost nothing but traits after that? Passive increases like those the traits usually give generally aren't felt.

I think the issue on the new player side is more from the pacing of the MSQ at low level compared to how rapidly classes/jobs will level unless there is no access to any sort of XP bonus. If the MSQ moved as fast as classes/jobs get leveled, no one would think twice.

The solution to that might be coming with 7.0 considering YoshiP wants to create a new entry point to the MSQ for new players. But we'll have to wait until the FanFest to find out if it's happening next expansion, and how they're addressing it if so.

Regardless, I'm still not going support changing from level sync to power scaling in lower level content. I've been the power scaling route in other games and it was never been a good experience for me, nor had it been a good experience for the new players based on their comments after I got to the other end of the power scale.

How many games continued to have positive active growth in their players base after using power scaling, and how many saw their player base slowly die out? That's not an attempt to say that the power scaling itself was the direct cause of a game's decline but rather that it did not fix the issue that was at the root of player dissatisfaction, nor did it counter that issue by creating a better experience in other ways.