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  1. #11
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,300
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    Quote Originally Posted by Oizen View Post
    I'm still stuck here thinking how someone can think yet another event where you just talk to someone on the stage at Old Gridiania is "great"
    So many seasonal events are just us running around town convincing npcs to join the seasonal event. It's so tiresome. I like the cosmetic rewards, but calling this thing an event is such a stretch compared to how other mmos handle seasonal events and turn them into ongoing things to incentivize people to actually log in and play together. The developers seem terrified of creating content that people feel... compelled to do? Like, there's this constant sense that the lack of a push to do anything is somehow good. I'll admit that some games treat their players like rats in a maze, and that's just one bad end of the spectrum; but ff14 is on the other side of the spectrum where it doesn't offer enough, especially during the lengthy 4-month downtime periods. An event that you complete in like 15 minutes isn't an event lol. It's a singular quest. Imagine more events along the lines of the moogle tomestone events, only you give way more rewards so people are actually running it for longer than 3 days, and you add some current content into the mix as well so everyone's roulettes aren't just arr/hw for the next month. I could see some people disliking this because they'll feel compelled to participate if they want to get everything. A lot of people hate the feeling of missing out and feeling "forced" to do something. I get that tbh, but I don't think the current setup is good at all because a bunch of people are always quitting for months at a time and it makes the game feel like shit to play.
    (2)
    Last edited by Avoidy; 02-02-2023 at 07:50 PM.