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  1. #1
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Griphyt View Post
    I understand what you're saying but something should be done, to encourage people to play roulette more so that it's more rewarding to play old content even though there isn't any prize, just wanting to play to have fun, since currently since points are obtained complete, I no longer find sense in making roulettes
    If you feel like there's no prize for doing roulettes, why do you want to do them? You could stick to level 90 content where you get to use your entire toolkit and get rewards relevant to level 90.

    There are plenty of other players who are happy to do the roulettes so having a small part of the player base not interested in them is not a problem.

    Quote Originally Posted by Payadopa View Post
    Regardless something should be done. As it stands right now it's not fun in most cases.
    Then don't do roulettes. Easy solution. There are plenty of other ways to get the same rewards that roulettes offer.

    Quote Originally Posted by Ransu View Post
    This is literally how other games do it and it works fine.
    I disagree. It's a terrible experience because of the wacky scaling that results from trying to balance multiple levels of player power in the same content.

    Quote Originally Posted by Hasrat View Post
    You flat out mathematically cannot balance a "stat synced" level 90 full-kit WHM with an equivalent on-level 15-20 WHM in beginner dungeons.
    If someone just wants to be able to press the buttons because it makes them feel good to press the buttons and see the animation, there's a simple way to do it.

    If the level the action/trait is learned is higher than the synced job level:

    Trait enhancement does not apply (so abilities replaced as traits are acquired are available)
    Potency = 0
    Additional Mitigation = 0%
    Effect of utility does not trigger

    and so on. They can press the buttons and see the pretty animations as they want, it just has no effect on the outcome of the combat. After all, that's not the player's worry. They just want to use their level cap rotations and that's what they're getting to do.

    It actually might make lower level dungeons more interesting because of all the wasted GCDs.

    But it would also be wasted effort to make the change when players would give up on their level cap rotations and use the level appropriate abilities so they aren't wasting GCDs.
    (4)
    Last edited by Jojoya; 01-31-2023 at 10:28 AM.

  2. #2
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Jojoya View Post
    I disagree. It's a terrible experience because of the wacky scaling that results from trying to balance multiple levels of player power in the same content.
    Its a better experience than having everything stripped away and spamming 1 for 20 minutes.
    (3)

  3. #3
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Ransu View Post
    Its a better experience than having everything stripped away and spamming 1 for 20 minutes.
    That's your choice to enter into lower level content. If you don't like having your abilities stripped away, stick to level cap content. Problem solved.

    Quote Originally Posted by Azuri View Post
    I mean, the answer is actually pretty simple. You don't scale down. You scale up. Every piece of content should be max expansion level (yes, making everything be "lvl 90 dungeon trash mob HP" or "lvl 90 dungeon boss HP" isn't difficult. I believe in our indie developer) and anyone below that just gets a percentage buff echo. Simple and elegant.
    I hope you realize that means getting new content even less often than we already do. They would have to rework every single dungeon every expansion for the new level cap.

    It's much better to leave the system as is. If you don't want to be scaled down, don't do the low level content. Do level 90 content instead.
    (6)
    Last edited by Jojoya; 02-01-2023 at 09:41 AM.

  4. #4
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Jojoya View Post
    That's your choice to enter into lower level content. If you don't like having your abilities stripped away, stick to level cap content. Problem solved.
    That mindset is why older content is getting trusts. Less and less people are playing lower level content because square refuses to fix the issues. Even now leveling an alt through the MSQ for the luls I've had nearly hour long queues in certain dungeons.

    Low level content is boring for new and old players. They need to fix the core problem of there simply being too few skills at low levels. Either solve the progression of skills problem or make roulettes feel less of a chore and let us keep our skills. The status quo is not good for anyone right now.
    (2)

  5. #5
    Player
    Bobby66's Avatar
    Join Date
    Jul 2019
    Posts
    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Ransu View Post
    Its a better experience than having everything stripped away and spamming 1 for 20 minutes.
    20 min? You doing lowbie stuff wrong, at most the should take 15 min and that is pretty slow.
    (2)
    Quote Originally Posted by Bellsong View Post
    Okay boomer.