Part of me kind of wishes the housing wards would have NPCs added to them over time in the market/shopping areas that served as that housing zone's versions of the various token/tomestone exchange NPCs located in the various hubs.
Part of me kind of wishes the housing wards would have NPCs added to them over time in the market/shopping areas that served as that housing zone's versions of the various token/tomestone exchange NPCs located in the various hubs.
I suggested something similar recently. Add an aetheryte plaza and a bunch of convenience NPCs, and don't design your towns so that everything you need is within two seconds walking distance and I'm willing to bet housing wards might become a bit more active... at least had this been done years ago. However, at this point people are too ingrained in the major cities to ever leave them. Limsa and Sharlayan in particular are both extremely convenient, and Gridania is always a popular zone.
Just get popular vtubers to randomly visit houses. The wards will be full of ppl looking for them lol.I suggested something similar recently. Add an aetheryte plaza and a bunch of convenience NPCs, and don't design your towns so that everything you need is within two seconds walking distance and I'm willing to bet housing wards might become a bit more active... at least had this been done years ago. However, at this point people are too ingrained in the major cities to ever leave them. Limsa and Sharlayan in particular are both extremely convenient, and Gridania is always a popular zone.
Housing wards already have all of this. The only things missing are Tome Vendors. Stick those in housing wards and the towns themselves will be empty.I suggested something similar recently. Add an aetheryte plaza and a bunch of convenience NPCs, and don't design your towns so that everything you need is within two seconds walking distance and I'm willing to bet housing wards might become a bit more active... at least had this been done years ago. However, at this point people are too ingrained in the major cities to ever leave them. Limsa and Sharlayan in particular are both extremely convenient, and Gridania is always a popular zone.
Housing wards also lack the convenience even if they have a lot of this already. Limsa and Sharlayan put the marketboard literally *right there*. I very highly doubt Limsa and Gridania (and Ul'dah on certain servers) are going to take any sort of massive hit by adding some sort of tome vendor. People are very ingrained in these towns, Limsa in particular brings the "extremely convenient" factor. Worrying about expansion cities is silly though, because they naturally empty out after each expansion to where only a handful of players are there at a given time. Even Sharlayan, as ridiculously convenient as it is, I expect to see become ghosted once 7.0 drops, it's already happening mid-expansion.
Anyways this is all beside the point, the entire point of my post was theorizing a way to achieve YoshiP's idea of populated housing wards.

So you want to stay 24/7 clicking on a bill board with the hope that you might beat a bot or someone else that is right there? idk chief, that sound awful. The current system is not the best but a lot of better of spending your gaming hours in clicking a billboard.
The solution is more wards
Making players walk and spend more than 5 seconds doing something?!!! are you nuts!!!one1111 /sI suggested something similar recently. Add an aetheryte plaza and a bunch of convenience NPCs, and don't design your towns so that everything you need is within two seconds walking distance and I'm willing to bet housing wards might become a bit more active... at least had this been done years ago. However, at this point people are too ingrained in the major cities to ever leave them. Limsa and Sharlayan in particular are both extremely convenient, and Gridania is always a popular zone.
I totally dig the idea of having more "walking" and actually travel through the game/towns. But sadly the current philosophy of the game is the exact opposite: the max amount of activities in the less time possible. And this is not on the devs, the majority of the game population always complain if they put something that cant be speedrunned in 1:45 seconds.



Agreed - and although this point has already been raised it's worth repeating anyway: some players (myself included) would never have sufficient time to indulge that nonsense due to R/L commitments.
For all the pros and cons, the biggest 'pro' in favor of the lottery system is that it does at least give everyone a chance to win a house.
Agreed - and although this point has already been raised it's worth repeating anyway: some players (myself included) would never have sufficient time to indulge that nonsense due to R/L commitments.
For all the pros and cons, the biggest 'pro' in favor of the lottery system is that it does at least give everyone a chance to win a house.![]()



I'm just gonna double (or I guess triple) down on this just because some people that dislike lottery (even if it's perfectly justified) have this completely insane idea that spamming a placard for 8 hours was better or nice or fun or fair or some other mad idea. I've always said this: Both systems are coin tosses, but one at least lets you do literally ANYTHING ELSE with your life while the coin flip is happening other than mashing one button constantly in hopes that maybe you-- oh wait the bot got it again xddddAgreed - and although this point has already been raised it's worth repeating anyway: some players (myself included) would never have sufficient time to indulge that nonsense due to R/L commitments.
For all the pros and cons, the biggest 'pro' in favor of the lottery system is that it does at least give everyone a chance to win a house.
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