Results 1 to 5 of 5

Hybrid View

  1. #1
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    If nothing happens it doesn't use up a turn; tricks of the trade either consumes a good/excellent or isn't able to be pressed.
    So if there's an excellent/good tricks will eat it and innovation gets the poor, or if there's not, the next possible excellent/good is on byregot's blessing.
    (2)

  2. #2
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,148
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Krylith View Post
    Hi there,

    thank you for posting these macros. They helped me a lot on my little journey to craft the latest DoH/DoL gear. I'm done crafting them in HQ, but I have to ask you about the Tricks of the trade action in the macro in the bottom section of your post out of curiosity. You wrote that its reason to be used is to prevent the Poor condition for Byregot's Blessing and that this guarantees HQ.

    My question is, how does it guarantee (important, the emphasis is on "guarantee") to prevent poor on Byregot's Blessing? Let's look at the sequence:

    /ac "Great Strides" <wait.2>
    /ac "Tricks of the Trade" <wait.3>
    /ac "Innovation" <wait.2>
    /ac "Byregot's Blessing" <wait.3>

    Is there no way that the following case could happen or am I missing some knowledge how these kind of things work?
    1. Normal condition on Tricks of the trade. Nothing happens and you get the error message.
    2. Excelent condition on Innovation.
    3. Poor condition on Byregot's Blessing.
    Hi Krylith,

    I'm glad they were of help!

    Here are the only possible scenarios:
    1. If Normal condition on Tricks. Nothing happens.
    2. CANNOT have Excellent or Good condition on Innovation --> If Normal condition on Tricks, Tricks will not be triggered, it doesn't take up a step, so condition will not change but remain at Normal for Innovation.
    3. After Normal on Innovation, Byregot can be on anything ranging from Normal to Good to Excellent.

    1. If Excellent on Tricks, then Tricks triggered.
    2. Poor will now appear for Innovation.
    3. Byregot will get Normal.

    1. If Good condition on Tricks, then Tricks triggered.
    2. After Good is always normal, so it's guaranteed to be Normal for Innovation.
    3. Byregot will now have a chance to have either Normal, Good or Excellent again.

    Quote Originally Posted by fulminating View Post
    If nothing happens it doesn't use up a turn; tricks of the trade either consumes a good/excellent or isn't able to be pressed.
    So if there's an excellent/good tricks will eat it and innovation gets the poor, or if there's not, the next possible excellent/good is on byregot's blessing.
    Thanks, fulminating!
    (2)

    “The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino