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  1. #1
    Player
    Squiggles's Avatar
    Join Date
    Feb 2012
    Location
    uldah
    Posts
    124
    Character
    Reiko Kaito
    World
    Excalibur
    Main Class
    Marauder Lv 50

    mnk 50 where do i go from here

    ive got the AF, got to 50 a while back, and not sure where to go now, so ive been leveling mrd... what weapon should i be working for? do i need any archer or lancer moves? what's some advice to work off of?
    (0)

  2. #2
    Player
    silverdragontyr's Avatar
    Join Date
    Nov 2011
    Posts
    174
    Character
    Erdra Tyr
    World
    Brynhildr
    Main Class
    Pugilist Lv 90
    Well for moves you want...

    Lancer
    • Lv.6 Blood for Blood.
    • Lv.14 Invigorate
    • Lv.26 Keen Flurry

    These are all prettty much must haves for a good Mnk, and will be used all the time. As for Archer...

    Archer
    • Lv.2 Decoy
    • Lv.6 Hawk's Eye
    • Lv.22 Quelling Strike
    • Lv.42 Chameleon

    Personally, I never use Decor or Hawk's Eye, but they could be useful. Chameleon is very useful as Mnk pulls a lot of hate. Quelling Strike is pretty much a must as it will really speed up TP gain, or if you are high on hate can use for an extra Howling Fist.


    As for weapons? It depends on your build. Ifrit's Claws are going to give out highest raw damage with the highest base damage as well as atk+30. I have personally been using Moogle Fists for the accuracy and crit rate with all the new crit rate gear.

    Advice? Start to learn how your elements affect certain enemy races. For example, Efts have a severe weakness to fire, so I always use that on them. If your fists will do about the same damage, or close to same, use Wind Fists with AF feet, as it will lower WS timers by 40% and allow you to move fast out of big attacks.

    I use Spinning Heel for TP gain, and if you crit a lot it ends up adding damage over two hits. Remember to use Shoulder Tackle everytime it's up. I forget to use it at times, but it's free TP and damage, and if used with Quelling Strike quite a bit of TP.

    Other then that just learn your combos. With Wind Fists you can move and combo very fast, and if done well can get all three major combos off in about 10-15 seconds, TP pending.
    (2)
    Last edited by silverdragontyr; 03-30-2012 at 04:42 PM.

  3. #3
    Player
    Drexel's Avatar
    Join Date
    Mar 2011
    Posts
    93
    Character
    Edward Calloway
    World
    Balmung
    Main Class
    Marauder Lv 50
    My 5 off class abilities are

    Lancer
    • Lv.6 Blood for Blood.
    • Lv.14 Invigorate
    • Lv.26 Keen Flurry


    Archer
    • Lv.22 Quelling Strike
    • Lv.42 Chameleon


    95% of the time, those are going to be your staples.

    As far as where to go from 50 MNK, although MNK is my favorite Job I would recomend leveling a Job that has more end game usefulness like BRD or BLM or even WAR.
    (0)
    Last edited by Drexel; 04-02-2012 at 11:01 PM.

  4. #4
    Player
    charlemagne's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    757
    Character
    Charlemagne Ifrit
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    AF isn't a bad start but you probably want to look at switching out a few pieces and picking the right accessories. As a rough guide I'll list where I'm up to with gear so far.

    Weapon: Ifrits Claws
    Head: Darklight eyepatch def 25 att+15 crit rate+40 crit att+30 INT+20 eva-10
    Body: Temple Cyclas (aiming for darklight corselet but who isn't?)
    Hands: Temple gloves ( darklight bracers will be an awesome replacement)
    Legs: Felt Trousers (red) Ironmans will IV swordsmans wit IV def 130 hp+23 str+21 vit+16 dex+7 (good all round melee piece)
    Feet: Temple Boots Good if youre using Fists of wind but otherwise could do better.
    Rings
    Electrum ring+1 (switch out for str ring if you have no acc issues.)
    Explorers ring: att+15 hp-15
    Neck
    Electrum gorget+1 def9 +30 att power.
    wrist
    Raptorskin wristbands def 12 hp+50
    Earring Fairly pointless until you get explorers for def1 att power+5

    My gear isn't the best but it's a work in progress. AF is just a starting basis, you can find better pieces for every slot.
    (0)

  5. #5
    Player
    Signy's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah.
    Posts
    329
    Character
    Signy Ragnarok
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Drexel View Post
    My 5 off class abilities are

    Lancer
    • Lv.6 Blood for Blood.
    • Lv.14 Invigorate

    Archer
    • Lv.22 Quelling Strike
    • Lv.42 Chameleon


    95% of the time, those are going to be your staples.

    As far as where to go from 50 MNK, although MNK is my favorite Job I would recomend leveling a Job that has more end game usefulness like BRD or BLM or even WAR.
    That are 4, not 5 abilities...

    BTW Keen Flurry is a must have for MNK. Will boost you dps a lot.
    (0)
    I'm the Princess of the Night~~


  6. #6
    Player
    Drexel's Avatar
    Join Date
    Mar 2011
    Posts
    93
    Character
    Edward Calloway
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Signy View Post
    That are 4, not 5 abilities...

    BTW Keen Flurry is a must have for MNK. Will boost you dps a lot.
    Yea I edited my post, I suppose this was just an oversight as I use keen flurry exclusive with Howling Fist every time its off cool down.
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