Quote Originally Posted by Avoidy View Post
For the newest EX, I noticed that getting people to run it was like pulling teeth since unlike barb ex you didn't have the savage raiders running it to get their weapon before the new raids came out, since there weren't new 8man savages. Which just left people who wanted 525 weapons or people who liked the glams. I won't speak for everyone, but I watched people struggle to fill groups in the first week, which was kind of a feelsbad moment. Even I had like, 0 interest in getting it done personally.
This is honestly a major problem the dev team has with XIV. Many times the rewards for doing the content are not worth doing said content for.

The new EX is a great example, oh a weapon worse than what I have even on my alt jobs because I do savage content. I'm not even going to bother unlocking it unless the skin looks nice, which in general the EX weapons are meh. Plus next expansion they will release a nicer looking crafted version I can just buy on the market board.

Same issue happened with the criterion dungeons. Not going to be arsed to do something for absolute shit tier rewards.

Meanwhile, as an exception as a player I have no interest in Island Sanctuary style content, but the rewards for it are worth the time investment to get it up and running nearly automated, so I pushed through and got my island setup to farm the currency with minimal input and collect rewards.

Basically the content needs to have rewards equivalent to the time spent and relevant for the patch cycle if they have stats attached.