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  1. #1
    Player
    Thi's Avatar
    Join Date
    Jun 2017
    Posts
    145
    Character
    Thi L'iun
    World
    Adamantoise
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Avoidy View Post
    For the newest EX, I noticed that getting people to run it was like pulling teeth since unlike barb ex you didn't have the savage raiders running it to get their weapon before the new raids came out, since there weren't new 8man savages. Which just left people who wanted 525 weapons or people who liked the glams. I won't speak for everyone, but I watched people struggle to fill groups in the first week, which was kind of a feelsbad moment. Even I had like, 0 interest in getting it done personally.
    This is honestly a major problem the dev team has with XIV. Many times the rewards for doing the content are not worth doing said content for.

    The new EX is a great example, oh a weapon worse than what I have even on my alt jobs because I do savage content. I'm not even going to bother unlocking it unless the skin looks nice, which in general the EX weapons are meh. Plus next expansion they will release a nicer looking crafted version I can just buy on the market board.

    Same issue happened with the criterion dungeons. Not going to be arsed to do something for absolute shit tier rewards.

    Meanwhile, as an exception as a player I have no interest in Island Sanctuary style content, but the rewards for it are worth the time investment to get it up and running nearly automated, so I pushed through and got my island setup to farm the currency with minimal input and collect rewards.

    Basically the content needs to have rewards equivalent to the time spent and relevant for the patch cycle if they have stats attached.
    (7)

  2. #2
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,119
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Thi View Post
    This is honestly a major problem the dev team has with XIV. Many times the rewards for doing the content are not worth doing said content for.

    The new EX is a great example, oh a weapon worse than what I have even on my alt jobs because I do savage content. I'm not even going to bother unlocking it unless the skin looks nice, which in general the EX weapons are meh. Plus next expansion they will release a nicer looking crafted version I can just buy on the market board.

    Same issue happened with the criterion dungeons. Not going to be arsed to do something for absolute shit tier rewards.

    Meanwhile, as an exception as a player I have no interest in Island Sanctuary style content, but the rewards for it are worth the time investment to get it up and running nearly automated, so I pushed through and got my island setup to farm the currency with minimal input and collect rewards.

    Basically the content needs to have rewards equivalent to the time spent and relevant for the patch cycle if they have stats attached.
    So it's about the destination rather than the journey. I guess I shouldn't be that shocked, that has been a trend since early WoW, lol.
    At this point it seems more like a community issue than a dev issue. There should always be a carrot at the end of the hamster wheel we call xiv but you have to admit that the mixmax mentality killed a lot of content in the game. Why should you help with X when Y drops something that is 5 ilvls higher? lol
    (5)

  3. #3
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Raoabolic View Post
    So it's about the destination rather than the journey. I guess I shouldn't be that shocked, that has been a trend since early WoW, lol.
    At this point it seems more like a community issue than a dev issue. There should always be a carrot at the end of the hamster wheel we call xiv but you have to admit that the mixmax mentality killed a lot of content in the game. Why should you help with X when Y drops something that is 5 ilvls higher? lol
    Yes, the devs being unable to design content where the "journey" is enough to keep players coming back to it is definitely a community issue. Sure thing.

    XIV has a very unique and weird style of FOMO. Every piece of content that comes out is a flash in a pan that is over a few weeks after its release and from that point on you will struggle finding groups to even run it. Sitting in half-filled PFs for the entire evening isn't enjoyable gameplay.

    There is no "journey", just "stagnation".
    (4)

  4. #4
    Player
    Minarisweet's Avatar
    Join Date
    Jan 2021
    Posts
    350
    Character
    Ara Amai
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Azuri View Post
    Yes, the devs being unable to design content where the "journey" is enough to keep players coming back to it is definitely a community issue. Sure thing.

    XIV has a very unique and weird style of FOMO. Every piece of content that comes out is a flash in a pan that is over a few weeks after its release and from that point on you will struggle finding groups to even run it. Sitting in half-filled PFs for the entire evening isn't enjoyable gameplay.

    There is no "journey", just "stagnation".
    I always considered myself impatient for not wanting to put up with waiting for so long in pf just to disband in one pull but I guess someone else shares the same feeling!
    (1)

  5. #5
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Minarisweet View Post
    I always considered myself impatient for not wanting to put up with waiting for so long in pf just to disband in one pull but I guess someone else shares the same feeling!
    PF is a big part of that community problem with the content. You have people that are going in half-hearted to get this stuff done and it takes away from the fun that could be had either from learning or getting clears.

    I always talk about this with frontline. Too many people aren't invested in the idea of making the effort to get a win. They just want a carrot, even if it's not the best one. The faster they eat those carrots, the sooner they get to the big prizes and yet they're left feeling stuffed and miserable about it. Others then try to say things like Rival Wings need more carrots. I disagree because of what I just described in FL.
    (1)

  6. #6
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,046
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Thi View Post
    This is honestly a major problem the dev team has with XIV. Many times the rewards for doing the content are not worth doing said content for.

    The new EX is a great example, oh a weapon worse than what I have even on my alt jobs because I do savage content. I'm not even going to bother unlocking it unless the skin looks nice, which in general the EX weapons are meh. Plus next expansion they will release a nicer looking crafted version I can just buy on the market board.

    Same issue happened with the criterion dungeons. Not going to be arsed to do something for absolute shit tier rewards.

    Meanwhile, as an exception as a player I have no interest in Island Sanctuary style content, but the rewards for it are worth the time investment to get it up and running nearly automated, so I pushed through and got my island setup to farm the currency with minimal input and collect rewards.

    Basically the content needs to have rewards equivalent to the time spent and relevant for the patch cycle if they have stats attached.
    I would add that for midcore content it would need rewards that are both worth doing and require a reasonable time investment.


    Let's take Criterion/Variant dungeons as an example again.

    Variant had most of the interesting rewards, but because it was so incredibly easy I managed to get the achievement mount and all the rewards I wanted from it within 2 days. I understand that variant dungeons are not supposed to be midcore content, it's the easy mode, but 2 days isn't exactly a lot of mileage to get out of patch content that's supposed to keep you playing for the next 4 months.

    Criterion on the other hand only has 1 reward we really need to talk about, the mount, if you're unlucky you will need to run Criterion 25 times to get this mount. Considering the average completion time of Criterion that's something few people can be bothered to do, which means people cleared Criterion once and then never touched it again.
    (1)
    Last edited by Absurdity; 01-26-2023 at 02:52 AM.

  7. #7
    Player
    Stasya's Avatar
    Join Date
    Oct 2021
    Posts
    448
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Thi View Post
    This is honestly a major problem the dev team has with XIV. Many times the rewards for doing the content are not worth doing said content for.
    Unfortunatly SE devs still live in limbo that savage is giga hard content and there are millions of groups struggling with dps/hps checks so they need additional *cough* *cough* WORTHLESS odd patches that bring nothing to horizontal progression nor additional ways to get bis (game is about having every class on 1 character btw)

    Why the hell criterion/savage criterion doesnt give 630-635 loot? Why spent so much time on alliance raid only to make it useless glamour fiesta?

    Oh you spent time making extreme trial? Useless 625 weapons and (useless) mount for collection? Thanks, here is my sub money i guess!
    (1)