Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 39
  1. #11
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,949
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    To be fair, alliance raid are not afraid to kill or 1-shot you. SE gets away with this level of difficulty because they know all the healers, red mages and summoners will rez them constantly. Otherwise alliances raids would not be nearly as deadly as they are.

    There is also the minimum item level option. When I did ARR alliance raids with that setting, we were able to tackle it in discord like high-end content and the mechanics were actually that punishing and needed us to tank swap because of lack of cooldowns. You would never expect all this with how transformed it is when you get them synced-but-not-really-synced in roulettes.

    I don't know if the ones from expansions would feel quite like high end content doing them MINE, but I know most of them are capable of leaving bodies everywhere in their release state.

    It's been pointed out already, but we had BA, CLL, DR, DR Savage and Dalriada. Although you can regard CLL, DR and Dalriada as casual content, CLL required a solid group to do a key part of it. CLL and Dalriada were hard enough that there were regularly full wipes to some of the fights, especially CLL. It's fair to say that SE experimented with this idea of large-scale raids. What does them having not continued it this expansion tell us? Maybe they just couldn't think of a way to do it without the relic areas, or maybe they regret doing it.
    (4)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  2. #12
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    I'll never understand why we can't have a min ilvl roulette for [stuff]. It's already in the game, basically, could be a nice alternative to all the easy mode roulettes and it would be (!)optional(!).
    (2)

  3. #13
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Personally I'd like to see Extreme versions of the Alliance raids with a flexible group size (12-24 man for example) where the bosses scale depending on the number of players. It would open the door for FC raiding, which would be a lot of fun. The current rigid 8 man Savage structure is just not suited for FC groups.
    (3)

  4. #14
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,315
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    Quote Originally Posted by Seraphor View Post
    That's basically what BA, CLL, Dalriada and DR were. DR even has a Savage version.
    True, but all of those are gated behind grindy stuff that lots of people don't even do. And for the harder ones like BA/DRS, you're expected to use outside resources like discord to even get into a group.
    It'd be nice if, much like EX/Savage content for other things, you could simply unlock retweaked/harder versions of existing alliance raid content and then do it without trudging through like 60 hours of FATE grinds or whatever.

    Quote Originally Posted by Jeeqbit View Post
    There is also the minimum item level option. When I did ARR alliance raids with that setting, we were able to tackle it in discord like high-end content and the mechanics were actually that punishing and needed us to tank swap because of lack of cooldowns.
    Love doing these, but they're hard to put together since you need to basically create a full group of 24 in the partyfinder to make it happen and most people see 0 reason to join up for that outside of niche groups.
    (1)

  5. #15
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Jeeqbit View Post
    To be fair, alliance raid are not afraid to kill or 1-shot you. SE gets away with this level of difficulty because they know all the healers, red mages and summoners will rez them constantly. Otherwise alliances raids would not be nearly as deadly as they are.

    There is also the minimum item level option. When I did ARR alliance raids with that setting, we were able to tackle it in discord like high-end content and the mechanics were actually that punishing and needed us to tank swap because of lack of cooldowns. You would never expect all this with how transformed it is when you get them synced-but-not-really-synced in roulettes.

    I don't know if the ones from expansions would feel quite like high end content doing them MINE, but I know most of them are capable of leaving bodies everywhere in their release state.

    It's been pointed out already, but we had BA, CLL, DR, DR Savage and Dalriada. Although you can regard CLL, DR and Dalriada as casual content, CLL required a solid group to do a key part of it. CLL and Dalriada were hard enough that there were regularly full wipes to some of the fights, especially CLL. It's fair to say that SE experimented with this idea of large-scale raids. What does them having not continued it this expansion tell us? Maybe they just couldn't think of a way to do it without the relic areas, or maybe they regret doing it.
    Yes many alliance raids have one shots and wipes are not exactly something unheard of either. The key difference between that and harder content in the game however is having DPS checks. Many times alliance raids can be recovered from near wipes multiple times and develope into drawn out struggles. A hard enrage puts a stop to that. CLL has that (I think on every boss?), Delubrum only has a hard enrage on the chess pieces fight. Interestingly the new alliance raid does have an enrage timer on the twin fight but only as long as they are both alive.
    (0)

  6. #16
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Saraide View Post
    Yes many alliance raids have one shots and wipes are not exactly something unheard of either. The key difference between that and harder content in the game however is having DPS checks. Many times alliance raids can be recovered from near wipes multiple times and develope into drawn out struggles. A hard enrage puts a stop to that. CLL has that (I think on every boss?), Delubrum only has a hard enrage on the chess pieces fight. Interestingly the new alliance raid does have an enrage timer on the twin fight but only as long as they are both alive.
    I believe Halone has a rage timer too.
    (0)

  7. #17
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,812
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    Could make 4-man version of alliance raids to make them tougher.
    (0)

  8. #18
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by hynaku View Post
    Could make 4-man version of alliance raids to make them tougher.
    That would actually be easier. The biggest danger in alliances is always the other players running around like headless chickens with their AOE markers or stack line markers.
    (0)

  9. #19
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Avoidy View Post
    True, but all of those are gated behind grindy stuff that lots of people don't even do.
    Speak for yourself. I see Zadnor full almost every week and I pitch in to help people Dalriada when I feel like it.
    (1)

  10. #20
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,812
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    It wouldn't be easier it be the same difficulty but instead of having 8 per party you would have 4.
    (1)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast