
Originally Posted by
ForteNightshade
For the precise reason I cited in my subsequent response: Dark Knight pulled upwards of 11% higher DPS than Warrior even if both players were of equal skill. Nerfing Hephaistos' HP doesn't change a tank comp of Dark Knight and Gunbreaker allowed for significantly more leeway in performance. We saw that when Xeno swapped to Gunbreaker and his group cleared with two damage downs and a death, albeit the death came near the end of the fight. Reducing the boss' HP doesn't remove this overwhelming advantage. It simply allows that same comp to have even further wiggle room. Had P8S released at its current threshold, groups running DRK/GNB could afford DPS deaths week 1 whereas a WAR/PLD couldn't. In a prog setting, that is absolutely massive.
Any comp which included DRK, GNB, WHM, AST, SCH, SGE, DRG, MNK, NIN, SAM, BLM, DNC and BRD had zero issues with the tighter DPS check provided they performed well. Only groups running WAR, PLD, RPR, RDM, SMN or MCH had issues, especially if they ran more than one of the aforementioned jobs. What's disingenuous is blaming this wholly on a stricter DPS check when thirteen of the nineteen jobs available could meet that check. Especially when every single one of these underperforming jobs have been buffed since—some several times.
As for Dragonsong. None of the Ultimates have an overly strict DPS check even on release. In fact, you could push certain phases with enough DPS such as skipping Nid-stinien before his enrage started casting, killing eyes before their final AoE or pushing either phase of Thordan well before he finished his end sequence. Double Dragons is downright free in terms of DPS, provided everyone is pushing buttons. None of this changes Dark Knight being hilariously stronger than every other tank by a mile. Not only did the phases line up almost perfectly with its burst but the fight being so heavy on mitigation favored Dark Knight immensely. The only advantage Warrior brought was it being easier to do 6-1-1 in Dragon King.