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  1. #1
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    The other class that's getting a rework alongside DRG is AST, which, if you look at it's 2min window, kinda makes sense. However, considering the uhh... 'varied' reaction to PLD, shall we say, I have to wonder how the AST one will go. Considering it's low playrate compared to WHM, they probably look at it as 'we don't have much to lose, those players will just swap to WHM if they dont like it'.

    Which all translates to 'AST cards now GCD, DRG jumps now GCD' and they call it a day

    Quote Originally Posted by RyuuZero View Post
    but ehh still having 1 Skill to only spam 3 times is monotonous.. on the otherhand you can't do Blades without Req aswell but I like that MP Management is a bit more pronounced^^
    IIRC I found out that, if we changed it from 3 stacks of Sword Oath to 1, we'd get enough 'spare GCDs' from losing Atonements, that we'd fit an entire extra 123 combo, the Holy Spirit, and 1 Atonement, into the gap that was created. And if we were to make Atonement not break combo (as Holy Spirit now doesn't), and also change it's animation to be like, a spectral sword thrust so it's a ranged attack too, we'd have PLD be a quite unique tank, I think. A '5 step Combo' compared to the others having a '3 step', and those last 2 steps would be not only ranged (can shift around for uptime optimization), but also delayable (as long as you use them before your next Royal), leading to rotational versatility. I also think that while 'pressing your 123 an extra time per minute' would be ehhhhh, it's a lot more 'ehhhhh' to me, to press Atonement 3 times in a row. Especially with it's limp animation
    (4)
    Last edited by ForsakenRoe; 01-22-2023 at 11:55 AM.

  2. #2
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    IIRC I found out that, if we changed it from 3 stacks of Sword Oath to 1, we'd get enough 'spare GCDs' from losing Atonements, that we'd fit an entire extra 123 combo, the Holy Spirit, and 1 Atonement, into the gap that was created. And if we were to make Atonement not break combo (as Holy Spirit now doesn't), and also change it's animation to be like, a spectral sword thrust so it's a ranged attack too, we'd have PLD be a quite unique tank, I think. A '5 step Combo' compared to the others having a '3 step', and those last 2 steps would be not only ranged (can shift around for uptime optimization), but also delayable (as long as you use them before your next Royal), leading to rotational versatility. I also think that while 'pressing your 123 an extra time per minute' would be ehhhhh, it's a lot more 'ehhhhh' to me, to press Atonement 3 times in a row. Especially with it's limp animation
    My Initial Response would've been "How about we get Old Sword Oath back?", like make it double your Auto-Attacks and give it a 10% Damage Boost to Weaponskills or something.. but thinking about it further I see multiple Points they could've worked on:
    • make Expiacion Single Target and make it share the Cool Down Circle of Scorn (2 AoE OGCDs with one of them having the requirement for a Target feels redundant and clunky)
    • remove or revert Goring Blade (a Single Target Burst Skill is nice but so was Spirits Within)
    • with the 6.3 PLD Changes Requiescat Stacks should only be consumed by the Blades Combo, no Clemency, Holy Spirit or Holy Circle
    • Divine Might should be stackable, at least up to 5 Stacks and should include Clemency
    • Kill the Atonement Spam, It's fine for a Warrior to Spam Fell Cleave and Samurai is already spamming Shinten like a Bitch, Paladin shouldn't that kind of same playstyle
    that be my Ideas for Changes
    (0)

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