I haven’t tried Criterion Dungeon or the solo one yet. It’s disheartening to hear that they make us fight damage sponges with one hit kill mechanics.

it’s the same reason I avoid savage and now extremes. It’s the, “beat it quick or the mode dies and you miss out,” mentality. I rather just go play a different game. The time investment isn’t worth it since everything gets replaced anyways.

Would rather the developers plan longevity for the content they release. Like deep dungeon or the solo dungeon which I want to try out.

We need more mechanics to dance in regular dungeons with more achievements in each dungeon to discover. The difficulty in our story dungeons should lie in fun dodging stuff and not fighting damage sponges. There are a lot of fast pace dungeons with unique fun stuff happening. More of dodging and puzzles is what makes the game fun.

That solo temple puzzle dungeon with y'shtola back in 5.0 was fun as heck. More of this kind of solo stuff please. Heck add it to gold saucer.