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  1. #41
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by TomsYoungerBro View Post
    That's like saying we should remove esuna-able debuffs, damage over time, etc. because there are certain healers that cant handle it or even have esuna on their hotbar. I'm not sure why we should cater to the "meat head brain dead tanks" in high-end content such as savage...
    And look at the last dungeon, a whole set of esunable doom mechanics, despite most healers never using esuna.

    Hell, the other day I had a nightmare neverending p8n that took half an hour cause the dps was just so low and healths went all the way down at any little hit. So what, if people not knowing how to position is a good reason to remove positioning cause casuals, should we just reduce drastically the hp of bosses, remove mechanics that deal damage and all just because people in df aren't so good at their class or don't gear up?
    (1)

  2. #42
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,463
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by TomsYoungerBro View Post
    That's like saying we should remove esuna-able debuffs, damage over time, etc. because there are certain healers that cant handle it or even have esuna on their hotbar. I'm not sure why we should cater to the "meat head brain dead tanks" in high-end content such as savage...





    Then why does it also happen in content that doesn't have trusts in mind aka normal and savage raids?
    What??? lol I am talking common sense..
    (2)
    Last edited by NanaWiloh; 01-21-2023 at 02:18 AM.
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  3. #43
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    Would be nice for Tanks to get to do Tank things, if they keep things as they are going right now, then might as well give Tanks a DPS kit with only few big damage mitigation cooldowns.
    (1)

  4. #44
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,758
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ThaCa View Post
    Would be nice for Tanks to get to do Tank things, if they keep things as they are going right now, then might as well give Tanks a DPS kit with only few big damage mitigation cooldowns.
    They do have that though.

    They can't go further and do things like positionals because sometime they are stuck in front of the boss.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  5. #45
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    I think there's a wider conversation you could have about tanks where 95% of the fight they're not really doing tank things, for this tier at least. You have the obligatory 3-4 TBs per fight that you always hit a bunch of mits for and autos which aren't super frequent and usually more for the healer to handle, but outside of those you're a gimped melee most of the fight doing the exact same mechanics everyone else is doing.
    (1)

  6. #46
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Lots of people not really owning up to the consequences of the changes they cried for. It's hilarious. Dev listen to feedback? Everything bad that happens afterward is their fault. They don't listen to feedback? The devs don't listen to our concerns when we are trying to make the game better.


    Effectively the statement is "when things go right I get credit and when they go wrong it's someone else's fault."
    (4)

  7. #47
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,758
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by baklava151 View Post
    I think there's a wider conversation you could have about tanks where 95% of the fight they're not really doing tank things, for this tier at least. You have the obligatory 3-4 TBs per fight that you always hit a bunch of mits for and autos which aren't super frequent and usually more for the healer to handle, but outside of those you're a gimped melee most of the fight doing the exact same mechanics everyone else is doing.
    That's actually a really good point. There have been a lot of fights in the past where the tanks do completely different - sometimes more distracting mechanics that they wouldn't give to the DPS who are really busy.

    Although the tank busters are more of a handful than previous ones and quite frequent, having dots, being double-busters or double-swaps one after the other for each tank, being RNG like in P6S and P7S where it might be one type of tank buster or another type. In P8S Part 2 there is the mechanic of being together for autos but not for the buster. In the previous tier, the P1S had us knocked back while doing swaps, RNG between stack and flare, or did the knockback swap in the middle of other mechanics to distract you. P3S had us grabbing tethers from the party for TBs. These unique mechanics are all variations of tank busters, but to be fair, there is more to consider with them than the old kind that didn't have dots, RNG or require double swaps.

    It does feel like making unique mechanics is probably harder, since there isn't a lot of room anymore with those giant hitboxes, but maybe it's just SE isn't giving me much inspiration yet.

    Quote Originally Posted by BubblyBoar View Post
    Lots of people not really owning up to the consequences of the changes they cried for. It's hilarious. Dev listen to feedback? Everything bad that happens afterward is their fault. They don't listen to feedback? The devs don't listen to our concerns when we are trying to make the game better.
    I agree with this for most things, especially most of the job action changes, which even if you disagree stemmed from people who were asking for them. Like how the requests to get rid of parry and physical blocks led to the homogenization of mitigation, because things like parry and physical/magical are what made them unique.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  8. #48
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,297
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    Agreed. If it's just gonna lock in the center every time anyway, might as well make it a wall boss. I tanked the new dungeon and felt nothing but disappointment.
    (0)

  9. #49
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Saraide View Post
    At the end of the day it's still the devs putting changes in place, down to every little detail. To say players are to blame when the power to make decisions is not in the players' hands whatsoever is just wrong. The devs make the game, hold them responsible for changes that are done (good and bad ones).
    When it comes to a lot of things, especially lately, I would argue that both parties are to blame.
    (0)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  10. #50
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by BubblyBoar View Post
    Lots of people not really owning up to the consequences of the changes they cried for. It's hilarious. Dev listen to feedback? Everything bad that happens afterward is their fault. They don't listen to feedback? The devs don't listen to our concerns when we are trying to make the game better.


    Effectively the statement is "when things go right I get credit and when they go wrong it's someone else's fault."
    Its honestly the hypocrisy with the general community. People just dont want to admit that maybe they were wrong and rather just act like babies and play the blame game on the team. Again, not trying to excuse the development team for their decisions and implementations for them, but with this team that does indeed take feedback and communicate to us a lot more than most other MMO titles, we also should expect that perhaps many of our desires for this game isnt as well thought out.

    I'll admit, Im part of this crowd that wanted the combat and fight design to be easier to follow and it clearly shows with what we have currently.
    (0)

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