Same on the gunblade, for me it would be as a (probably Garlean) magitek themed hi-tech tank that had an 'analysis' gauge, that allowed you to 'replicate via simulation' certain previously analyzed enemy techniques via combat with them. Thousand Needles, for example, would be simulated by projecting hard-light into tiny, impossibly thin needle shapes, and then firing the resulting projectiles. Bad Breath would be a synthetic chemical formula with a terrible odor and noxious effect when inhaled, rather than an organic thing like the actual version from morbols, etc
Owing to the ceruleum that powered the armor (idea was that since it's Garlean tech, it doesn't use aether in any way), and it's similarity to Blue Mages, Cerulean Knight seemed like a fitting name. Magitek Knight would also work
edit:
Yes I was this bored (while macro crafting for new sets), behold:
(open in new tab if they're too small to read)
Note, any skill, while having slightly different aesthetics, will do the same damage regardless of it's animation. For example, in the '60s Guaranteed Crit/DH GCD' section, we have Rose of Destruction, Triple Trident, and Matra Magic. While we might see 8 damage splats from Matra Magic, or 3 from Triple Trident, or just one from Rose, the damage values of adding those splats from Matra together would have equalled the splat of Rose, had Rose been the spell that was cast. Functionally, the damage behind the scenes is the same, it's just how that number is presented to the player that changes. Same goes for any other skill compared to it's counterparts in the category.
For gameplay, as I hastily outlined above, it'd be a fairly reactive and engaging gameplay style. You'd use your big damage stuff for your 2mins, pool stuff like the 40s OGCD charges so you can blast in 2min harder, but the gameplay loop of the 'filler' would be where the class keeps you on your toes. All of the singletarget, Circle, Cone, etc skills are equal potency. However, when you cast Martyn's Shortcoming-Seeking Scan (Libra), you get a buff for, let's say 5 spells. This buff grants a potency buff to one of those shapes, chosen at random. Thus, the gameplay is to react to that 'found weakness' and exploit it.
Also, all the default spells have cheesy Martyn branding plastered all over the names, because at the end of the day we're his walking advertisement. Also it kinda reminds me of Discworld somehow.
edit: spreadsheet has an error, Garuda and Ifrit would be 30s, one charge. Titan/Shiva/Ravana/Suzaku would be 40s, up to 3 charges





Reply With Quote



