Don't worry about me dissecting the post, just generally giving my feedback (spoiler: mostly positive!):
Quote Originally Posted by Petite View Post
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I already posted these suggestions in an other thread, but I felt like this topic needed it’s own.

Like most of you, I think PvP is lacking in rewards, but I also think the ones we have can be obtained way too quickly. These two facts compound and explain why there’s a sharp player retention dropoff after 1-2 weeks from a new PvP series. Compare PvP with Savage content where the average PF raider takes about 16 weeks to be BiS and it’s easy to see why Savage remains relevant so much longer.

That said I thought of some things the devs could implement to help retain PvP activity without demanding too much development time and energy out of them. :

Don’t release new PvP series/seasons on major patches. FF14 is obviously a PvE MMO first and foremost. Thus, PvP always gets overshadowed when releasing alongside new Savage tiers, Ultimates and Relic grinds. That’s like releasing a movie in theaters on the same day an Avatar movie comes out. It would be to PvP's advantage if its new content/seasons/series were to be released in-between major patches
Not super hyped on this one. Odd-number major patches (X.1, X.3, X.5) are already two weeks before Ultimate, but for even-number major patches (X.2, X.4) I can possibly see the point. I don't know, this would need a lot of participation data to figure out the ideal times for this, including on time spending in PvP if rewards were actually meaningful.
Implement a new season-spanning "Wolf Collar 2.0" currency. If you end a season in Bronze-tier, you’d get 3 collars up to 8 collars in Crystal-tier. This would greatly incentivise players to rank up or at least try ranked PvP.
Add glowing effects to preexisting weapons and chestpiece models. These "Flagship pvp glamour items" would only be attainable using 10 of the "Wolf Collar 2.0" currecy I just mentioned.
Yes. Yes. YES. So much "this". This is a massive necessity to set it apart from Casual for incentivisation. Finally someone who gets it.
Increase the cost of Crystal Trophy-purchasable items at vendors. I find Crystal Trophy items are currently way too cheap and it leads to people getting what they want and stop PvPing too quickly.
P.S.: I know I’ll get flak for proposing to increase the Crystal Trophy costs of PvP items, but I genuinely feel like SE is selling them way too cheap.
I'd be hesitant to increase current vendor prices. New items by all means could be more expensive, but the old ones I'd keep where they are, sort of similar to how the Wolf Mark prices are since ARR to ShB.
Add a new set of "remastered" glamour gear every 2 seasons instead of 4. Not only are "remastered" gear items very quick to obtain with Crystal Trophy tokens, there’s just not much of a selection and for long periods of time. Having more interesting stuff to buy, compounded with higher Crystal token prices, would help retention a lot.
Add more Adventurer Portrait kits. Heck, we currently have elements to edit our portrait but we have nothing to edit the Adventurer Plate itself.
Give unique crafting reagents to Crystal Trophy vendors so we can make gil in more ways than just buying orchestrion rolls and desynthesizing PvP gear.
Add PvP-themed furnishings to Crystal Trophy vendors. As far as I know, there are no PvP-related furnishings except for the first place Crystal Conflict trophies.
Remaster/Prestige release frequency - agreed, though personally I hope some of the colour themes would be less... bleak sometimes.
Adventurer Plate elements - agreed.
Additional ways to make gil - hard pass. Out of all the incentives, this one is a hard pass from me. The last thing we need is RMT Gil sellers sending bots into PvP to optimise their gil making.
PvP-themed furnishings - we actually have some, namely the two Crystalline Conflict banners in the Trophy Crystal vendor, but they are kind of small. Though I have to break your heart - for similar stupid reasons they completely axed Top 100 rewards in general, they also took away the Top 1 Trophy since Crystalline Conflict - I massively lament this fact.