Quote Originally Posted by Caddo View Post
I'm kinda confused with this. Before Heast Blast can completely finish it's animation (be it swinging close to the ground), you can clip the animation about 75% through and instantly round/richo and you'll also cancel richo full animation of jumping and landing (meaning mid air right after the jump, you'll magically appear on the ground and do another Heat Blast).

Not sure what animation you are speaking of when all 3 can be cancelled.
I think he is referring to the inbuilt 0.5s GCD lock. Not the animation.
Every OGCD ability had a 0.5s lockout after pressing it, people double weaving during hypercharge windows are using 3rd party programs to remove that lock.