Results -9 to 0 of 88

Threaded View

  1. #10
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,687
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by RyanCousland View Post
    I'll preface my issues with a disclosure that ive been pvp paladin main since shadowbringers and during that time was the best for PLD because of its use in providing cover or intervention as well as its aoe abilities, while I understand that the new changes caused for minimizing all jobs skills , this chang has drastically had an adverse affect on PLD.

    To start the guardian skill has an animation lock which basically defeats the purpose and yet somehow puts the skill on cooldown, to further explain when an ally is below half their health and within reach of the skill and you activate it, guardian does not take affect till after the animation during that animation period your teammate is more than likely dead and guardian is on cooldown making it useless, also a majority of players dont seem to understand its effect because anytime i use it when its needed they run away.

    Second PLD limit break takes way too long for what its worth and is easliy countered with chain stun or other LBs and still is the weakest

    Third PLD does the least amount of damage out of the "Tanks" which has an adverse affect on its supposed healing potency & sustainability which is less than the others, if your doing less damage than your opponent then the healing factor is useless.

    Total damage without LB based on 1 use per skill
    PLD Total Damage: 46,000
    GNB Total Damage: 60,000
    DRK Total Damage: 52,000
    WAR Total Damage: idc about WAR but its probably higher than PLD

    Prior to 6.1 I was able to solo kill with pld skillset, now pld is running around with a butterknife and no magic

    if this finds its way to whoever is in charge please fix these issues, id offer my solutions but getting these acknowledged is first.
    Are you kidding? The LB of PLD in pvp is one of the strongest, game changing, table turning LBs of all. It takes time to charge because it's that monstrous. Not only it makes you invulnerable for 10s, but also allows you to make somebody else invulnerable as well, and gives an absolutely massive damage mitigation of 50%, which essentially will negate any kind of AoE LB the enemy team will pull. On top of it it still grants you a decent series of self healing AoEs, which can apply some decent pressure and heal you back from the grave if you used the LB at low health as well...

    This is not a damage LB, and the job is the least impressive damage dealer in the game (although you can pull very respectable numbers on the damage tally tbh), because everything is literally focused on defense and party support. If you're looking for more damage and offense, other tanks are more tuned toward this than PLD...

    On the animation delay, and this is not me actually defending them, they're an eyesore, but PLD is far from the only job suffering from this, but I do agree that it's especially egregious on guardian, however like Guard and whatnot, you have to be a little proactive with them, and not just rush at the last moment. If an ally drops that fast, maybe it's not your fault as well. You can't always save everybody.
    (3)
    Last edited by Valence; 01-17-2023 at 08:49 PM.