And yet thats at least two MMO's..make that three, if you include FF 14, that have said a flat NO to dps meters. I was pleasantly surprised, actually, seeing as Ashes is still in developement, but not so surprised as the MMO genre as a whole seems to be waking up to the dps meter toxicity issues, and taking a stand.His being a dev doesn't make his opinions infallible
He is infallible as its HIS MMO, and HIS game, and HIS decision. Same for Ashes, Steven is the lead developer and director.
The proven causation between dps meters and enabling toxic behaviour cannot be dismissed or ignored.And sometimes being able to monitor your own performance and rotations is tremendously helpful when testing a new character or build."
Shurrikhan: it boils down to this simple fact
If it can be abused or misused..it will be. Even you cannot deny it.
Edit: remember that video a while back? You dont have to watch, just listen, but I do recommend it. I do have..albeit few now...some contacts and links inside gaming companies, one of the emails I got mentioned what MAY become a fundamental shift in MMO gameplay and design, whether it comes in a few years or later, no one can say, however one undercurrent I am hearing repeated is that that concept of 'instrumental play" - that has undeniably come at a large cost to social interaction and community cohesion - may be one they will be moving away from.
That FF 14 and Ashes alone have both made the same decision, I dont actually believe is a coincidence, and MIGHT be a new trend in design, shifting from the competitive edge / bias and more to do with re emphasising the social aspect (which I might add,. a lot of MMO players say is missing or has been 'lost" in the process. )
I cannot say for certain, I dont actually know either yet...tbh what I am seeing are changes that MAY represent future dynamics in MMO design...a possible paradigm shift.
We will see.


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