Rydin:
When you have to stand still to cast, the fights become more static...
ME:
That's not exactly true. What do you call roaming parties in XI? They move(d) A LOT, and have/had plenty of time to keep a party adequately healed. And they did it just fine w/o moving while casting.

Rydin's Analysis:
something about FFXI that wasn't really relevant... I don't know...
but I responded with this:

...we weren't discussing roaming parties, that has nothing to do with this. We are discussing movement IN BATTLE.. not OUTSIDE OF BATTLE... honestly a fair point..
Stating that parties roamed in FFXI is indeed irrelevant to this discussion... I wasn't even rude to him about it...

Actually, that statement was extremely relevant, but rather than acknowledge that you were wrong, you chose to be a smart a@@ about it...

Waiting for a mob to die, then running over to the next one completely defeats the purpose of a roaming party. The reason I referenced the roaming parties in XI was because they were a perfect example of a more, as you put it, "dynamic" take on leveling.

Rydin:
When you have to stand still to cast, the fights become more static

This may sound bad (and I would prefer more movement in the combat)... but its technically how classic final fantasy works.... You have generally always posted up in a spot, Hunkered down and fought your heart out.
The first statement (the bolded one) is technically true. Yes, fights do become "more static" in the sense that, as a mage, you can't play duck-duck-goose with the ppl in your party, while accomplishing your role.

However, the "hunker down and fight your heart out" bs is not true. Hence, the aforementioned roaming parties. A roaming party is DRASTICALLY different from camping. Multiple ppl are allowed to pull WHILE fighting, as long as the current one is not a threat; mages can cure the party up, and move to the next one to sleep it or do w/e; you can split the party into smaller groups to fight an individual mob each, etc.

There are a lot more options in a roaming party, than there are in a "hunkered" down one. And "moving while casting" has little to nothing to do with those options.