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  1. #1
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    Aug 2011
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    Rydin:
    When you have to stand still to cast, the fights become more static...
    ME:
    That's not exactly true. What do you call roaming parties in XI? They move(d) A LOT, and have/had plenty of time to keep a party adequately healed. And they did it just fine w/o moving while casting.

    Rydin's Analysis:
    something about FFXI that wasn't really relevant... I don't know...
    but I responded with this:

    ...we weren't discussing roaming parties, that has nothing to do with this. We are discussing movement IN BATTLE.. not OUTSIDE OF BATTLE... honestly a fair point..
    Stating that parties roamed in FFXI is indeed irrelevant to this discussion... I wasn't even rude to him about it...

    Actually, that statement was extremely relevant, but rather than acknowledge that you were wrong, you chose to be a smart a@@ about it...

    Waiting for a mob to die, then running over to the next one completely defeats the purpose of a roaming party. The reason I referenced the roaming parties in XI was because they were a perfect example of a more, as you put it, "dynamic" take on leveling.

    Rydin:
    When you have to stand still to cast, the fights become more static

    This may sound bad (and I would prefer more movement in the combat)... but its technically how classic final fantasy works.... You have generally always posted up in a spot, Hunkered down and fought your heart out.
    The first statement (the bolded one) is technically true. Yes, fights do become "more static" in the sense that, as a mage, you can't play duck-duck-goose with the ppl in your party, while accomplishing your role.

    However, the "hunker down and fight your heart out" bs is not true. Hence, the aforementioned roaming parties. A roaming party is DRASTICALLY different from camping. Multiple ppl are allowed to pull WHILE fighting, as long as the current one is not a threat; mages can cure the party up, and move to the next one to sleep it or do w/e; you can split the party into smaller groups to fight an individual mob each, etc.

    There are a lot more options in a roaming party, than there are in a "hunkered" down one. And "moving while casting" has little to nothing to do with those options.
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  2. #2
    Player
    Rydin's Avatar
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    Mar 2011
    Location
    Gridania
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    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Khal_Drogo View Post
    Actually, that statement was extremely relevant, but rather than acknowledge that you were wrong, you chose to be a smart a@@ about it...

    Waiting for a mob to die, then running over to the next one completely defeats the purpose of a roaming party. The reason I referenced the roaming parties in XI was because they were a perfect example of a more, as you put it, "dynamic" take on leveling.



    The first statement (the bolded one) is technically true. Yes, fights do become "more static" in the sense that, as a mage, you can't play duck-duck-goose with the ppl in your party, while accomplishing your role.

    However, the "hunker down and fight your heart out" bs is not true. Hence, the aforementioned roaming parties. A roaming party is DRASTICALLY different from camping. Multiple ppl are allowed to pull WHILE fighting, as long as the current one is not a threat; mages can cure the party up, and move to the next one to sleep it or do w/e; you can split the party into smaller groups to fight an individual mob each, etc.

    There are a lot more options in a roaming party, than there are in a "hunkered" down one. And "moving while casting" has little to nothing to do with those options.
    Are we still talking about this? were you incarcerated for a few weeks or something?
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  3. #3
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    Quote Originally Posted by Rydin View Post
    Are we still talking about this? were you incarcerated for a few weeks or something?
    lol nah, just coudn't stomach the sight of this game or anything to do with it (needed a break).
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  4. #4
    Player
    Rydin's Avatar
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    Mar 2011
    Location
    Gridania
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    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Khal_Drogo View Post
    lol nah, just coudn't stomach the sight of this game or anything to do with it (needed a break).
    I can actually respect taking a break...
    And I apologize if I came off as rude......

    But what I was saying is that Yoshi's vision of battle is the best of both worlds and a great compromise.
    I look forward to it...
    And I really do look forward to the low latency, multiple spell options days that are obviously ahead
    i wasn't knocking your point... I was really just talking more about movement while in battle...
    I personally think the road ahead is awesome... we just need feedback like this thread (Even with all the arguments) to smooth out all the kinks...
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