Quote Originally Posted by IDontPetLalas View Post
So if we look at AST, for example, what would you propose? There is no insta-kill damage spell, there are no high-damage DPS skills, there is gravity with a CC, other than that if you're up against a melee you have to heal up to survive.

Previously, it would have been even more healing focussed and less damage focussed as a healer, whereas now all healers are real more "supports", especially as a SGE- however as WHM, they shouldn't have to spam heals in their "rotation" ( not there really is one in PVP).
Well, it’s still a healer. Imagine a healer with the killing potential of a dps or survivability of a tank…

Dps get to do damage. Tanks get to soak damage. Healers get to replenish health. These are the things that sperate them from others. If we started making roles good at everything, or even multiple things, we walk into a territory of imbalance