Results 1 to 10 of 37

Thread: Ruby Weapons

Hybrid View

  1. #1
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by LianaThorne View Post
    Speaking as someone who is currently going to college for 3D design, has experience working in Blender, MD, 3ds Max and has created content for games such as Sansar (pre-rebrand to what it is now) and the Sims, it really depends on a few things:

    - Who is working on the task in question (is it one person? multiple?)
    - The skill level of whoever is working on the task + their ability to work efficiently/quickly. One having a high level of skill and artistic ability does not always equal having a high level of efficiency or speed. Some companies are willing to sacrifice speed for an amazing artist, it really just depends on the mentality.
    - What needs to be created? (Is it something simple with not a lot of intricate detail or is it something that requires a lot of detail?)
    - Does a texture need to be made from scratch or are they working with premades?
    - Does the object in question need any animation work? (For example, the Byakko weapons have the black paint like strokes that constantly move around it.)
    - Does the object need any cleaning up? (I.e. are there any holes or weird mesh issues occuring, weights issues, etc.)

    There's also matters of perfection that some artists have and won't consider a piece completed until it meets their own standards. Once it's done, then it has to be fit to the character model and work properly with the existing animations in game (our skills or poses if we're talking about a weapon). If there are issues, then they have to go back in and fix those.

    It's not as simple as a process as it might seem and could take more than a day to get one weapon working properly. When I was creating my content for the Sims (specifically relating to hair and clothing retextures) it could take half a day or more to get multiple swatches made with needing to make them, test in game and then make changes if it doesnt look right..and that's just texture work. Sansar is where I made actual clothing pieces would take even longer because I'd be creating the model from scratch and then have to rig it to the character model, texture it and then make fixes based on how it goes on import.

    Ngl this is making me want to get back into making CC lol.
    Also I can provide links to my content if anyone wants proof.
    I mean if SE was a small indie studio then we get it, but it's not and looking at their 2022 financial report they made more profit from the year before
    (0)

  2. #2
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Maduin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by raelgun View Post
    I mean if SE was a small indie studio then we get it, but it's not and looking at their 2022 financial report they made more profit from the year before
    I'm confused what profit has to do with my post? I explained the process of making a model and why it's not just something simple. Having loads of cash doesn't make that process any shorter, especially in a large company where there are lengthy approval processes that slow up progress (on top of the efficiency of the designers/modelers).
    (0)

  3. #3
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by LianaThorne View Post
    I'm confused what profit has to do with my post? I explained the process of making a model and why it's not just something simple. Having loads of cash doesn't make that process any shorter, especially in a large company where there are lengthy approval processes that slow up progress (on top of the efficiency of the designers/modelers).
    This is how the forum chad brain works. Money solves everything. To talk sense around here is to make excuses and to white knight for SE. The safest bet is just to ignore anyone that throws out the term "small indie" like that. By their logic, if the modders can have something ready hours after a patch, then SE must be lazy.

    Back to the real talk:
    Another thing we touched on in a previous thread was the fact that a lot of graphical work gets outsourced, which means a lengthier process with contracts and deadlines.
    (0)

  4. #4
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by LianaThorne View Post
    I'm confused what profit has to do with my post? I explained the process of making a model and why it's not just something simple. Having loads of cash doesn't make that process any shorter, especially in a large company where there are lengthy approval processes that slow up progress (on top of the efficiency of the designers/modelers).
    Everything you said is answered by money.

    The most important takeaway from your quote was, experience and talent - guess what brings in experienced and talented coders, designers etc. and rosey warm hugs isnt that.
    (1)

  5. #5
    Player
    hobostew's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    459
    Character
    Astrid Arkwright
    World
    Brynhildr
    Main Class
    Monk Lv 90
    Quote Originally Posted by raelgun View Post
    Everything you said is answered by money.

    The most important takeaway from your quote was, experience and talent - guess what brings in experienced and talented coders, designers etc. and rosey warm hugs isnt that.
    Even beyond that is asset creation not something that can be outsourced? I don't need artisanal organic grass fed reaper weapons I just want more options.
    (0)

  6. #6
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by hobostew View Post
    Even beyond that is asset creation not something that can be outsourced? I don't need artisanal organic grass fed reaper weapons I just want more options.
    Options are coming through on a regular basis and there have been two bonus sets with the two ultimates we've had here. Stop acting like a victim of neglect.

    Assets have been outsourced, but they still have to go through the process of creating the final items in house, but like I mentioned earlier, this is a set that was produced a whole two years ago, when they likely didn't even know what the next jobs would be. The same thing happened back in ShB with GNB and DNC and it's likely going to happen with the next new job(s) in 7.0.
    (0)