The map is outdated lol
of course they're gonna abuse it.
There are plenty of things that work for one classes in terms of vertical stuff "rules" while for other dont. Why would monk should be able to survive fall by dashing while me invulving on drk will kill me from fall damage?
Monks griefing should be removed by simply having people slide to edge and stop....

They don't. lol That only happens if they're out of combat (and things like for example knocking off someone then dashing to them would make the MNK survive because the target technically died the moment they got knocked off due to netcode jank or whatever so the MNK is out of combat).


A simple solution would be for them to just give everyone that's near the center of the map a buff that makes it so fall damage can't reduce you by more than 50% of your remaining health or whatever. Getting knocked off the ramp is still punishing because it denies an opponent proximity to the objective, but at least it wouldn't be a cheap way to effectively one shot players and make them lose their battle high with no reasonable way to defend against it.
Oh boy it's borderland ruins day. Time to add my complaint to the list.
We're genuinely throwing the game right now just to harass and torture that monk, I'm not kidding.


I had a Monk chasing me all the way to base because I kept denying him the knockback kills, it is funny

Just play their own game.
Love being war and just jump off and drag BH5 players with me, especially monk and dark knights, even if they used purify they still get pulled, good times.

We had this last night - yellow team dashed to top and were cheesing it to stop us (red) getting up there. We grouped together at the bottom and rushed them, targeting the MNK's, MCH, and DRK's as priority - yeah a few of us got knocked off but they couldn't target us all and were quickly dealt with - the rest of their team was caught unawares and we all but obliterated them before the nodes popped and won the match.![]()
Casti Elensar
Gilgamesh (Aether)
Validation <<ERROR>>
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