Quote Originally Posted by Shurrikhan View Post
I'm pretty sure they referenced (lack of) variety as the purpose for the change -- that they think it'd be more intuitive for Warrior players for there to be only one AoE shape.

If so, that does seem to say something about their perception of the average Warrior.
To me it seems SE is still under the mistaken assumption that "tanxiety" (and its cousin "healxiety", for that matter) is something caused by the (perceived) complexity of the jobs. One would think they'd have figured out by now (MMOs and the "holy trinity" have been around for a while now...) that this is a purely psychological barrier to the role, not to the individual jobs, due to the perceived "additional responsibility" of the role and no amount of changes, barring outright removing the role, will "fix" tanxiety.

The vast majority of the people that are "tanxious" will still be tanxious if tanking consisted of a single button that said "Unga bunga!", while on the other end of the spectrum there would also be less tanks since they're sucking every little bit of enjoyment out of tanking dungeons with both the direction of dungeon design (those last few dungeons didn't exactly have exciting trash pulls...), and job design (I mean, every tank is the same as far as AoE goes...).

Then again, we're just guessing, since they never bothered actually explaining why they butchered WAR AoE, which makes things even more frustrating.