If only 10% of instances are the 'anoying' duties. this wont do a thing. After a single dodge, the chance to again face the same is 10%. Odds that are still worth leaving for them.
Instead they should make the reward progress reduce significantly upon leaving. If that is for example -5. Then it takes them 5 roulletes to be equal again. Even if its 5 easy duties, thats usualy still 100-120 minutes spent gaining absolutely nothing. The 30min leave penalty wont harm them as they can just spend that time gathering or crafting and make gil that way. Which for them might simply just be worth it as its less anoying.
Reducing that to -1 after half an hour also makes the waiting time for that anoying duty less. As those 30 minutes still save 50 (80-30) minutes then compared to instantly leaving. Taking time away this method is a harsh enough punishment as there is simply just no gain on the rewards. And maybe upon failure after 60mins, you get a permission to leave once and not get a set back to avoid this happening too often? Just to at least give a certain reward for trying.
And note, the -5 here can be tracking something to unlock, or simply hold back the roulette rewards for 5 duties. And not reset weekly either. It might mean they will never join the roulette again because of it (hey, the punishment worked! we got rid of someone that doesnt want to mentor at all), or they will be anoyed.
And yes, this will hurt the one that might have a sudden interuption here. But i think that if players face these too often anyway, that its again their own personal issue. The game is allowed to be harsh here. You queue, and therefor you say you are willing to spend this potential 90min when facing a very anoying duty.
Removing mentor status entirely is either a permanent (and therefor harsh) penalty, or a temporary one (which some people might not care about). And could punish the one that are bad/unlucky at planning too much (yes, parents playing games is a thing, and these things can in some cases end up very quickly several days in a row). Simply making their progress go backward is enough of a penalty, as that way they can at least restore the situation. Too many setbacks will prevent them from queueing anyway until they know its safe enough again.



Reply With Quote







