I get your point, piety is pretty useless in this current form, but you're overcomplicating it.
Perhaps piety could give all heals an additional small shield, not much, just a few % of the incoming heal.


I get your point, piety is pretty useless in this current form, but you're overcomplicating it.
Perhaps piety could give all heals an additional small shield, not much, just a few % of the incoming heal.
I'll admit, the second idea is by far more complicated and spawned from additional grievances I have with healing (especially Scholar). The first one, not so much.
That said, if it doesn't affect damage at a decent enough rate then players won't take it. Think about how healers gear now: they focus on DPS first, even taking direct hit over piety. Giving piety a healing-only effect doesn't change anything because players will still focus DPS first. Meanwhile, if it's not providing the same amount of damage as determination then players still won't take it because they can just take determination. To make piety worthwhile, it needs to affect damage either at a level equal to determination or by a means that is much harder to gauge, thus my two proposed solutions. The first just gives it a damage component that can grow at equal level to determination, making them effectively equal (one improves healing while the other lets you regen more MP), while the other creates a function that is more difficult to gauge.
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