Quote Originally Posted by Lindwyrm View Post

I wonder who actually likes this? I will keep playing this game for the foreseeable future because I love the story so much, but almost all significant changes to classes and the overall combat system, since I started playing in 5.0, made them less interesting. Whose feedback is being used? What metrics are being looked at? It's very, very confusing. I don't know a single person who thinks that Paladin's rotation becoming more rigid, and the spell combo losing its purpose as an actual strategically-employed ranged phase, is a good thing.
PLD not withstanding (I like most of the changes), I agree. XIV is amazing in presentation and feel and I'm into the lore and such so I don't see myself quitting completely (been here since pre 1.0 after all), but holy Hell are many changes an absolute detriment to the overal fun of jobs. One redeeming quality for me are the added movement abilities over the years. I recall only DRG being very manoeuvrable back then (could be wrong) and now almost all jobs got something (love Icarus on SGE) and it's a nice verity. But the rest is one downgrade after another. I wouldn't be surprised if MP were to go next. lol It's kinda sad to see. No elements, no TP, almost no stats, no meaningful gear, less and less job interplay (in a multiplayer game), jobs of the same role mainly differ in particle effects etc.

I got to be honest, if it weren't for me raiding and seeing the nuances in jobs shine there I'd take a break like so many others and come back before the next expac.

What's funny to me is the fact that other games who also have a DPS or bust mentality do it way more elegantly than XIV. The most recent example for me would be Xenoblade Chronicles 3 that absolutely nails healer and tank veriety.