Results 1 to 10 of 202

Hybrid View

  1. #1
    Player
    DeNada's Avatar
    Join Date
    Sep 2021
    Posts
    249
    Character
    Hadrefort Sarmantoix
    World
    Balmung
    Main Class
    Archer Lv 53
    There should be a written test when mentors apply for the certification where they are tested on job and dungeons/trials/raid mechanics.

    Example: 1) What is the general opener for a 'insert job here' and what are the more niche openers and describe what kind of situations would you prefer the niche compared to general opener. 2) Describe the mechanics which you encounter in 'insert dungeon/trial/raid' here and explain how you would resolve such mechanics.

    In addition to the written test, all would be mentors have to clear all current savage raids and extreme trials to prove that they are decent at the game (I'll exclude ultimates as that might narrow down the potential applicants too much)

    As for trade mentors, it's a joke and should be completely removed.
    (0)

  2. #2
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    Quote Originally Posted by DeNada View Post
    There should be a written test when mentors apply for the certification where they are tested on job and dungeons/trials/raid mechanics.

    Example: 1) What is the general opener for a 'insert job here' and what are the more niche openers and describe what kind of situations would you prefer the niche compared to general opener.
    Why would most sprouts, under level 80, care about the proper opener for a savage tier level 90 fight, that sometimes contains abilities they don't even have?

    Can you justify what this is on your list, as example question 1, when it would serve no use for actual sprouts?
    (6)

  3. #3
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,076
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by DeNada View Post
    There should be a written test when mentors apply for the certification where they are tested on job and dungeons/trials/raid mechanics[...]
    A test for every jobs? I'm already cringing by just imagining what sort of tests SE designing for the green jobs.

    As for trade mentors, it's a joke and should be completely removed.
    This one here, I can agree. They're more than not are used as an easy card to re-access NN.
    (0)

  4. #4
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by DeNada View Post
    There should be a written test when mentors apply for the certification where they are tested on job and dungeons/trials/raid mechanics.

    Example: 1) What is the general opener for a 'insert job here' and what are the more niche openers and describe what kind of situations would you prefer the niche compared to general opener. 2) Describe the mechanics which you encounter in 'insert dungeon/trial/raid' here and explain how you would resolve such mechanics.

    In addition to the written test, all would be mentors have to clear all current savage raids and extreme trials to prove that they are decent at the game (I'll exclude ultimates as that might narrow down the potential applicants too much)
    No. None of those things would make for better mentors. You don't need to be great at playing the game to be a good mentor. You need some overall knowledge of the game, and a willingness to help. The second part being by far the most important.
    (9)