
Originally Posted by
CamAlch
Ok so my initial reaction to this post was kind of *facepalm* "For real?"
But I suppose I'll try and contribute in this discussion rather than get irriatated because this post seems a bit ridiculous to me.
First off, the job/class structure in this game is very different from WoW. In WoW you create your character, you choose a class and then you have the option to invest into a specific Skill Tree that defines your role. If you wake up tomorrow, log on and decide hey, I don't want to be a healer anymore, I want to be a tank! You're likely going to have to roll a new character because you don't have the option of changing classes altogether, and your options in the Skill Tree may not provide the changes you need to be a viable tank.
Well FFXIV and XI are not designed this way at all. Your "character" is not defined by which ever class you happen to be at that moment, you are free to change your class/job as often as you like to suit whatever play style you are looking for.
I know its easy to say that more customization would be nice and to suggest something like a Skill Tree, but the idea behind a Skill Tree is to provide a job/class with different options in terms of what role you would like to play. This system only really works with a system like WoW or SWTOR where you cannot change your job/class and doesn't really fit in with the Armory System.
I'll use SWTOR as an example as I have not played WoW. I played a Jedi Consular in SWTOR, and had the option (via Skill Trees) of being a Healer, DPS or Balanced. But that was it. If I decided I wanted to be a Trooper all of a sudden, I could not. I was limited to that class and the options in my Skill Tree. From this perspective, to me XIV seems to have way more options, I can be anything I want at anytime. And I'm sure there are ways they could mess with the current Armory system and Job systems to try and implement something similar to SWTOT/WoW, but I personally don't see how it could work with how this system is currently set up.
As for the augment that with XIV's system you are forced to play a specific way or you're considered a noob. That is every MMO. No amount of customization or options will changes the fact that MMO players will always figure out what is the most effective setup for each role and expect that people use that. There is literally no way to avoid this.
And Lastly, I personally think there is a ton of customization options. With Classes you can still cross class a lot of skills and can create a very diverse play style if you so choose. Jobs are less flexible and hold a more defined and specific role in battle, but that was intentional.
If you are truly unhappy with the game's system you might be out of luck, I don't really ever see things heading in the direction you are hoping they will. With the info they have given us, and the revisions they have made to the system, I personally feel that that system we have is great, but it seems as though you might be looking for something else entirely.