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  1. #111
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    After reading the OP my first thought was some kind of job master or class mastery merit system.

    Personally I am always partial to the systems that after you reach cap allow you to gain points with XP. Starting with a very low cost, and scaling in cost for each point. The poinst then used to by specific stat upgrades, Job master abilities that can be achieved only with JM abilities, or purchases that allow for expansions to already existong abilities.

    Just an idea from some previous MMOs with decent systems I liked.
    (3)

  2. #112
    Player
    CamAlch's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    103
    Character
    Camrahn Alchierard
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Ok so my initial reaction to this post was kind of *facepalm* "For real?"

    But I suppose I'll try and contribute in this discussion rather than get irriatated because this post seems a bit ridiculous to me.

    First off, the job/class structure in this game is very different from WoW. In WoW you create your character, you choose a class and then you have the option to invest into a specific Skill Tree that defines your role. If you wake up tomorrow, log on and decide hey, I don't want to be a healer anymore, I want to be a tank! You're likely going to have to roll a new character because you don't have the option of changing classes altogether, and your options in the Skill Tree may not provide the changes you need to be a viable tank.

    Well FFXIV and XI are not designed this way at all. Your "character" is not defined by which ever class you happen to be at that moment, you are free to change your class/job as often as you like to suit whatever play style you are looking for.

    I know its easy to say that more customization would be nice and to suggest something like a Skill Tree, but the idea behind a Skill Tree is to provide a job/class with different options in terms of what role you would like to play. This system only really works with a system like WoW or SWTOR where you cannot change your job/class and doesn't really fit in with the Armory System.

    I'll use SWTOR as an example as I have not played WoW. I played a Jedi Consular in SWTOR, and had the option (via Skill Trees) of being a Healer, DPS or Balanced. But that was it. If I decided I wanted to be a Trooper all of a sudden, I could not. I was limited to that class and the options in my Skill Tree. From this perspective, to me XIV seems to have way more options, I can be anything I want at anytime. And I'm sure there are ways they could mess with the current Armory system and Job systems to try and implement something similar to SWTOT/WoW, but I personally don't see how it could work with how this system is currently set up.

    As for the augment that with XIV's system you are forced to play a specific way or you're considered a noob. That is every MMO. No amount of customization or options will changes the fact that MMO players will always figure out what is the most effective setup for each role and expect that people use that. There is literally no way to avoid this.

    And Lastly, I personally think there is a ton of customization options. With Classes you can still cross class a lot of skills and can create a very diverse play style if you so choose. Jobs are less flexible and hold a more defined and specific role in battle, but that was intentional.

    If you are truly unhappy with the game's system you might be out of luck, I don't really ever see things heading in the direction you are hoping they will. With the info they have given us, and the revisions they have made to the system, I personally feel that that system we have is great, but it seems as though you might be looking for something else entirely.
    (4)
    Last edited by CamAlch; 03-29-2012 at 11:46 AM.

  3. #113
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    You just did a couple times, you're costing yourself points in your own system.... fail.
    (1)

  4. #114
    Player
    BadOmen's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    248
    Character
    Beberry Berry
    World
    Midgardsormr
    Main Class
    Gladiator Lv 77
    Well, dunno if this comentary will fit this topic but, something i hate is once someone beats a dungeon/raid or an avatar fight or X-Notorious Monster, they post their strategy on lets say youtube, and then everyone do it the exact same way, ok ok.... understandable, people want to do what everyone else has done before as if it were an attempt of a "REPLAY VIDEO" of what others already did, ok, its understandable people want to do so so they win.... but come on, most of the dungeons/raids and even the avatar fights seems to be developed to be done it that way until they became easier to do... i meant come on i want play a game where you can use multiple strategies to beat a certain "event" since the begining, i hate the idea to have watch what others did and do it exactly as they did :/, i dont meant make the fights easier, i meant make it so they can be done more than 1 way, it gets old fast that you have to bring same party setup again and again without other party setup until the fight gets easier to do after some updates later *angry* :<
    (1)

  5. #115
    Player
    BadOmen's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    248
    Character
    Beberry Berry
    World
    Midgardsormr
    Main Class
    Gladiator Lv 77
    My point is, make content be able to be done in multiple diferent ways with diferent party setups, like lets say, a dungeon with diferent objetives that change agree to the party setup,without lose dificulty. i do rather have more of that than more character cutomization, i want be playing a game where i did used my brains and win the fight cause my own merits, i want a game where the most important point you are diferent from other gamers is your way to play the game than how your character looks like....

    As right now, things are most likely "whoever first defeats the dungeon sets the way to do it afterwards until it gets easier over time" that shouldnt be like that, i often have the issue where i get LS/party leaders to tell me "go to this web adress watch the video and lets do it that way"... i really hate that, i want play my own way! i want find a way to beat the respective event cause my own merits,i dont want to do the dungeon the same way every damn time as others did before me only cause they won first, not the way someone else did only cause they did beat it before me and everyone want win so they force us do it that way, this is really sad at certain point.
    (0)

  6. #116
    Player
    Meleena's Avatar
    Join Date
    Mar 2011
    Location
    Lominsa
    Posts
    671
    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    Pugilist Lv 74
    I was going to make CamAlch's post but it's not needed, I agree 100% with him, Talent trees define roles of gameplay that are defined by class or jobchange in FFXIV.
    That means that actually FFXIV provides more gameplay diversity for the player from what WoW does atm.

    Ill quote his post cause he is right on this aspect:

    Quote Originally Posted by CamAlch View Post
    Ok so my initial reaction to this post was kind of *facepalm* "For real?"

    But I suppose I'll try and contribute in this discussion rather than get irriatated because this post seems a bit ridiculous to me.

    First off, the job/class structure in this game is very different from WoW. In WoW you create your character, you choose a class and then you have the option to invest into a specific Skill Tree that defines your role. If you wake up tomorrow, log on and decide hey, I don't want to be a healer anymore, I want to be a tank! You're likely going to have to roll a new character because you don't have the option of changing classes altogether, and your options in the Skill Tree may not provide the changes you need to be a viable tank.

    Well FFXIV and XI are not designed this way at all. Your "character" is not defined by which ever class you happen to be at that moment, you are free to change your class/job as often as you like to suit whatever play style you are looking for.

    I know its easy to say that more customization would be nice and to suggest something like a Skill Tree, but the idea behind a Skill Tree is to provide a job/class with different options in terms of what role you would like to play. This system only really works with a system like WoW or SWTOR where you cannot change your job/class and doesn't really fit in with the Armory System.

    I'll use SWTOR as an example as I have not played WoW. I played a Jedi Consular in SWTOR, and had the option (via Skill Trees) of being a Healer, DPS or Balanced. But that was it. If I decided I wanted to be a Trooper all of a sudden, I could not. I was limited to that class and the options in my Skill Tree. From this perspective, to me XIV seems to have way more options, I can be anything I want at anytime. And I'm sure there are ways they could mess with the current Armory system and Job systems to try and implement something similar to SWTOT/WoW, but I personally don't see how it could work with how this system is currently set up.

    As for the augment that with XIV's system you are forced to play a specific way or you're considered a noob. That is every MMO. No amount of customization or options will changes the fact that MMO players will always figure out what is the most effective setup for each role and expect that people use that. There is literally no way to avoid this.

    And Lastly, I personally think there is a ton of customization options. With Classes you can still cross class a lot of skills and can create a very diverse play style if you so choose. Jobs are less flexible and hold a more defined and specific role in battle, but that was intentional.

    If you are truly unhappy with the game's system you might be out of luck, I don't really ever see things heading in the direction you are hoping they will. With the info they have given us, and the revisions they have made to the system, I personally feel that that system we have is great, but it seems as though you might be looking for something else entirely.
    (1)

  7. #117
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Quote Originally Posted by CamAlch View Post
    Ok so my initial reaction to this post was kind of *facepalm* "For real?"

    But I suppose I'll try and contribute in this discussion rather than get irriatated because this post seems a bit ridiculous to me.

    First off, the job/class structure in this game is very different from WoW. In WoW you create your character, you choose a class and then you have the option to invest into a specific Skill Tree that defines your role. If you wake up tomorrow, log on and decide hey, I don't want to be a healer anymore, I want to be a tank! You're likely going to have to roll a new character because you don't have the option of changing classes altogether, and your options in the Skill Tree may not provide the changes you need to be a viable tank.

    Well FFXIV and XI are not designed this way at all. Your "character" is not defined by which ever class you happen to be at that moment, you are free to change your class/job as often as you like to suit whatever play style you are looking for.

    I know its easy to say that more customization would be nice and to suggest something like a Skill Tree, but the idea behind a Skill Tree is to provide a job/class with different options in terms of what role you would like to play. This system only really works with a system like WoW or SWTOR where you cannot change your job/class and doesn't really fit in with the Armory System.

    I'll use SWTOR as an example as I have not played WoW. I played a Jedi Consular in SWTOR, and had the option (via Skill Trees) of being a Healer, DPS or Balanced. But that was it. If I decided I wanted to be a Trooper all of a sudden, I could not. I was limited to that class and the options in my Skill Tree. From this perspective, to me XIV seems to have way more options, I can be anything I want at anytime. And I'm sure there are ways they could mess with the current Armory system and Job systems to try and implement something similar to SWTOT/WoW, but I personally don't see how it could work with how this system is currently set up.

    As for the augment that with XIV's system you are forced to play a specific way or you're considered a noob. That is every MMO. No amount of customization or options will changes the fact that MMO players will always figure out what is the most effective setup for each role and expect that people use that. There is literally no way to avoid this.

    And Lastly, I personally think there is a ton of customization options. With Classes you can still cross class a lot of skills and can create a very diverse play style if you so choose. Jobs are less flexible and hold a more defined and specific role in battle, but that was intentional.

    If you are truly unhappy with the game's system you might be out of luck, I don't really ever see things heading in the direction you are hoping they will. With the info they have given us, and the revisions they have made to the system, I personally feel that that system we have is great, but it seems as though you might be looking for something else entirely.
    The ways I kind of sees FFXIV is that you can switch to your ALT character with minimal hassle. You have access to any of the ALTs you invested in such as the tank, the attacker, the healer, or the buffer without having to leave the party, re-travel to the location, or progress through the dungeon as a different character.

    And then going back to someone earlier that was speaking of skill separating the players apart being the level of customization. I think of individual player skill and team synergy outside of character customization.

    Using Street Fighter as an example. Ryu and Ken used to play exactly identical. You chose your character model (Ryu or Ken) and only skill separated you. As additional Shotokan fighters arrived, you had variations within the fighting style. With Ryu, Ken, Evil Ryu, Akuma, and well... maybe even Sean, Sakura, and Dan (ha!). You have an extra layer of customization in a sense of how you wanted to use the Shotokan style. And skill level still represents how well you can utilize and enforce your tools to any given situation.

    I likes what Delmonty and Coglin have mentioned in regards to the merit system. Some extra layer of alternate advancement that goes on top. Should materia branch out to cover traits that we can add on (i.e. reduced cooldown of ability X, increase in ability effectiveness, reduced cost of ability, added effect to ability, etc.) then that would also be the goods.
    (0)

  8. #118
    Player
    Momita's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    552
    Character
    Momo Ochita
    World
    Ragnarok
    Main Class
    Conjurer Lv 70
    OP need to read YoshiP Post ^^
    2 or more job for each class coming in 2.0

    anyway u can already do... WAR tank? Rampage. WAR DPS? Berserk
    Monk? Kite - dps - off-tank
    White? Buffer (with equip VIT) - Healer (with equip MND)
    Black? DPS or CC
    Dragoon? maybe the only pure dd
    brd? dps sub-healer/buffer
    pld? tank

    enough?
    please learn your class as well
    (0)

    Momo Ochita From Ragnarok

  9. #119
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by CamAlch View Post
    Ok so my initial reaction to this post was kind of *facepalm* "For real?"

    But I suppose I'll try and contribute in this discussion rather than get irriatated because this post seems a bit ridiculous to me.

    First off, the job/class structure in this game is very different from WoW. In WoW you create your character, you choose a class and then you have the option to invest into a specific Skill Tree that defines your role. If you wake up tomorrow, log on and decide hey, I don't want to be a healer anymore, I want to be a tank! You're likely going to have to roll a new character because you don't have the option of changing classes altogether, and your options in the Skill Tree may not provide the changes you need to be a viable tank.

    Well FFXIV and XI are not designed this way at all. Your "character" is not defined by which ever class you happen to be at that moment, you are free to change your class/job as often as you like to suit whatever play style you are looking for.

    I know its easy to say that more customization would be nice and to suggest something like a Skill Tree, but the idea behind a Skill Tree is to provide a job/class with different options in terms of what role you would like to play. This system only really works with a system like WoW or SWTOR where you cannot change your job/class and doesn't really fit in with the Armory System.

    I'll use SWTOR as an example as I have not played WoW. I played a Jedi Consular in SWTOR, and had the option (via Skill Trees) of being a Healer, DPS or Balanced. But that was it. If I decided I wanted to be a Trooper all of a sudden, I could not. I was limited to that class and the options in my Skill Tree. From this perspective, to me XIV seems to have way more options, I can be anything I want at anytime. And I'm sure there are ways they could mess with the current Armory system and Job systems to try and implement something similar to SWTOT/WoW, but I personally don't see how it could work with how this system is currently set up.

    As for the augment that with XIV's system you are forced to play a specific way or you're considered a noob. That is every MMO. No amount of customization or options will changes the fact that MMO players will always figure out what is the most effective setup for each role and expect that people use that. There is literally no way to avoid this.

    And Lastly, I personally think there is a ton of customization options. With Classes you can still cross class a lot of skills and can create a very diverse play style if you so choose. Jobs are less flexible and hold a more defined and specific role in battle, but that was intentional.

    If you are truly unhappy with the game's system you might be out of luck, I don't really ever see things heading in the direction you are hoping they will. With the info they have given us, and the revisions they have made to the system, I personally feel that that system we have is great, but it seems as though you might be looking for something else entirely.

    I only mentioned WOW as an example as everyone is familiar with it but by no means i was suggesting we use the same system. I would much rather S-E make a system unique to FFXIV. Also i'd like to correct you on something. In WOW you got something called Dual spec. You can make 2 different trees and then switch between them to change your role. You can also go see your trainer and unlearn all your points and reallocate them. So no, you don't need to change classes or re-roll a character. That's the beauty of it, you can play the class you like and have the option of multiple roles to chose from.
    (1)

  10. #120
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Momita View Post
    OP need to read YoshiP Post ^^
    2 or more job for each class coming in 2.0

    anyway u can already do... WAR tank? Rampage. WAR DPS? Berserk
    Monk? Kite - dps - off-tank
    White? Buffer (with equip VIT) - Healer (with equip MND)
    Black? DPS or CC
    Dragoon? maybe the only pure dd
    brd? dps sub-healer/buffer
    pld? tank

    enough?
    please learn your class as well
    I fail to see how boosting stats changes a class's role..... Unless stats open up new abilities then i don't see how it can make you do anything different.
    (0)

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