
Originally Posted by
Brinne
As far as the sacrifices go, my genuine impression is that the intended "vibe" - once again, the game is, thus far, absolutely unwavering on this point - is that that self-sacrifice of the Amaurotines is meant to be understood as something absolutely noble, breathtakingly heroic, and as Alphinaud's stunned silence reflects, something we understand is a level of "goodness" beyond modern humanity. As far as the precise mechanics, if you want to shoot the breeze about that, I would guess - because this is another thing I don't think the writers actually sat down and mapped out concretely - that while there were probably some mutterings at the time of the sacrifice about maybe, hopefully, finding a way to save the sacrifices someday. It's clear that they were committed sorrowfully, understanding they were being sent to a horrible fate, and Zodiark was designed to keep their souls preserved, after all.