The devs and upper mgmt turned out to be closet pervs. Drinking employee breast milk, cube crawling, pushing employees to suicide etc. Blizzard and WoW are truly wholesome products. I wouldn't support them if they were the last development studio on the planet.


Kind of missed the point, lol.
I'm talking about the people who are critical vs the fanboys. Eventually the fanboys will push out the critical ones and then... you know what, just look at every dead MMO that has died due to the IP holders going overboard with greedy/predatory practices. There is a reason why history has been repeating pretty darn hard this last decade.
Thats ok. I don't care about the point. I just want to jam home how horrible and disgusting Activision Blizzard is along their repulsive business practices. I think I will just keep talking about that. This is purely an opinion thread after all.Kind of missed the point, lol.
I'm talking about the people who are critical vs the fanboys. Eventually the fanboys will push out the critical ones and then... you know what, just look at every dead MMO that has died due to the IP holders going overboard with greedy/predatory practices. There is a reason why history has been repeating pretty darn hard this last decade.
Its all good that this gets voiced but its just like every other scandal with any other business. It should be brought up all the time. But from experience, it only what happens recently that remains in memory.. No matter who the company is stuff shouldn't be forgotten but its just the forgetting curve theory in practice.
I agree. They want you to forget. Although considering how disgusting their behavior was I don't see how people can just look beyond it.Its all good that this gets voiced but its just like every other scandal with any other business. It should be brought up all the time. But from experience, it only what happens recently that remains in memory.. No matter who the company is stuff shouldn't be forgotten but its just the forgetting curve theory in practice.




This actually misses the point. MMO's that have "died" haven't done so because of "fanboys pushing people out." They've generally died because of decisions that radically change what the game is about and turns off the majority of its audience (see WoW going from a casual-focused MMO to an esports-centered one), which is exactly what would happen here if some of the perpetually ultra-negative drones got their way. When you see comments like "I wish they'd get rid of the scions, but they won't because they're extremely popular", that's exactly it. This game has a huge, devoted audience right now and a small number of bitter people on the forums who can't accept that the world doesn't revolve around what they personally want the game to be. The forums were pleasant for a while with a couple of the perpetual naysayers apparently taking their leave; sadly, a couple new ones have now popped up and we're back to this.Kind of missed the point, lol.
I'm talking about the people who are critical vs the fanboys. Eventually the fanboys will push out the critical ones and then... you know what, just look at every dead MMO that has died due to the IP holders going overboard with greedy/predatory practices. There is a reason why history has been repeating pretty darn hard this last decade.


Should have just typed "Just unsub, hater." It would have saved you a lot of work, lol.This actually misses the point. MMO's that have "died" haven't done so because of "fanboys pushing people out." They've generally died because of decisions that radically change what the game is about and turns off the majority of its audience (see WoW going from a casual-focused MMO to an esports-centered one), which is exactly what would happen here if some of the perpetually ultra-negative drones got their way. When you see comments like "I wish they'd get rid of the scions, but they won't because they're extremely popular", that's exactly it. This game has a huge, devoted audience right now and a small number of bitter people on the forums who can't accept that the world doesn't revolve around what they personally want the game to be. The forums were pleasant for a while with a couple of the perpetual naysayers apparently taking their leave; sadly, a couple new ones have now popped up and we're back to this.
Though, those radical changes that you are talking about is usually a result of the devs being surrounded by fanboys that are just glorified yes-men who will cheer and clap at anything the devs think up. What did you expect would happen to a game in that scenario?

Game dev here, no, no it's not. First rule of game dev is players don't actually know what they want in a conscious manner so you look at what they do not what they say unless you've pin pointed a specific issue and are data gathering about that issue and so look at what people say about the issue (if you're lucky, more often you look at what they say about things around the issue and try to use that to get an outline of how to fix the actual issue).Should have just typed "Just unsub, hater." It would have saved you a lot of work, lol.
Though, those radical changes that you are talking about is usually a result of the devs being surrounded by fanboys that are just glorified yes-men who will cheer and clap at anything the devs think up. What did you expect would happen to a game in that scenario?
We quite honestly, as a rule, ignore fan boy rants or hater rants unless they hit a critical threshold of repetition among the various channels of communication.
It's almost all signal noise.
Games fail when devs lose track of the core demographic and early adopters who keep the game alive through passive advertisement and recruitment, often because devs lose sight of the forest for the trees through the process I described above, or the necessity of making money for our corporate owners overshadowseverything else.
Talk to artists who do commissions for clients, look at what they complain about in their client requests. Same thing going on here.
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