By all means, find me a party that is on my level and I'll be more than happy to embarrass you further. Until then you are better seen and not heard, dismissed
That’s laughable, your 96% GCD average is on par with mine. You also clip some of your OGCD play, just like me. Oh dear. Must be terrifying to be on par with someone who describes themselves as average.
Come back when you can actually pull off a run where you can actually play with 99.5% GCD+ CD usage or higher, put your money where your mouth is, whydontcha?
Until then, I believe it is you who are in fact, dismissed. Still shows you have a fair bit of improving to do.
You’re right from an earlier post, maybe a little shaming is a good thing. I challenge you to play the ability your mouth talks up to.
Wildstar raiding scene died due to their "hardcore" approach which alienated casual players, and even se hardcore players. I forgot which interview it was I will look for it when I get home, but even the raid design member did mention that their focus on harder endgame was a poor judgment call. They overestimated the staying power or higher end raiders, and found out too late that the causal base is what keeps content alive. They made a design choice.Wildstar didn't die because of the design, it died because it came out before it was ready and was buggy as all hell for it's first few months, which turned a lot of people off the game. And besides, I don't know how you can say it excluded casual audiences when it did housing better then FF14 does.
Lol sure the housing was great but let us be real endgame was far from casual friendly. Sure it was buggy but for the time compared to other mmo launches at the time it was a rather stable launch.
Housing is not the only thing causal players enjoy. Many factors lead to wildstar dying and lack of causal player base was one of them.
Last edited by Bobby66; 12-26-2022 at 04:00 AM.
Certified Mario & Luigi moment
I'm not midcore, bad apologist. Are you such a bad apologist that you actually think you are worse than you are? Wow, this is indeed concerning. Please, seek care immediately. I will pray for you
I dunno, I ended up not doing the raiding because the attunement was bugged and broken and I literally wasn't able to finish it soooWildstar raiding scene died due to their "hardcore" approach which alienated casual players, and even se hardcore players. I forgot which interview it was I will look for it when I get home, but even the raid design member did mention that their focus on harder endgame was a poor judgment call. They overestimated the staying power or higher end raiders, and found out too late that the causal base is what keeps content alive. They made a design choice.
Lol sure the housing was great but let us be real endgame was far from casual friendly. Sure it was buggy but for the time compared to other mmo launches at the time it was a rather stable launch.
Housing is not the only thing causal players enjoy. Many factors lead to wildstar dying and lack of causal player base was one of them.
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