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  1. #571
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    The problem with unlocking abilities in Sync with lower duties is that it'll undervalue any lower-level players whom dont have all of their abilities unlocked in that job. No matter how much you crunch the numbers. The best solution, and I believe seeing how they reworked Monk to give its "lite" Chakra gauge playstyle is to rework the abilities classes unlock to be available much earlier in levels but like you said, be lite versions of those abilities. Examples include:

    White Mages having access to lilies
    Bards having access to all 3 songs for their rotations
    Dragoons having access to their dragon abilities
    Gunbreaker having full access to their continuation combo (rather than the gimped one you do pre continuation....ugh...)

    etc but basically allow these abilities to be unlocked much, MUCH earlier in the leveling progress. It'll be slightly overwhelming for new players of course but the big plus is that it'll also help to understand their job's playstyle once they reach max level rather than learning and relearning their rotations within certain level ranges
    These are all decent compromises, but I have to wonder why you think that "threat" is significant.

    It's not as if level capped-players are going to spam-run levelers right out of leveling dungeons. We don't even touch any of the affected content outside of leveling roulette or joining friends to help them or share their player/rl experience as they first-run it.

    So what if level 90 players have a larger (number-crunched) kit to run Sastasha with. They're not about to start optimizing speedruns for it, let alone push out from it the players necessary for that or any other leveling dungeon to be of any use to them (by filling the leveling roulette). Unless poor number-crunching would be the unique reason the content becomes trivial when a leveler unfortunately fills their party with 3 level-capped players, it's irrelevant.

    That "problem" isn't a problem.
    (11)
    Last edited by Shurrikhan; 12-23-2022 at 02:42 PM.

  2. #572
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by strawberrycake View Post
    This person is the definition of that *cult* like mentality that makes it hard to talk about issues in the game tbh

    The majority of this forum is like a cult indeed.

    People are quick to align themselves like a hive mind whenever there’s a post, no matter how illogical it is, against XIV

    It’s amusing to watch the mainstream of the forum, so eager to be offended, so addictive to being victims , wailing with their impotent rage in the warmth of “majority.”

    Feel bad for the select few whose posts actually fit the definition of “constructive criticism.” It a shame their posts got drowned out by posts made by these raging zealots. “Either sh*t on XIV or white knight”
    (5)
    Last edited by Aword3213; 12-23-2022 at 05:14 PM.

  3. #573
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by DPZ2 View Post
    1.0 was a disaster on par with the release of, oh, the Marvel's Avengers title. I suspect the losses of the latter title resulted in the sale of Crystal Dynamics.

    Square Enix shut down the servers for 1.0 and used an entirely new engine for 2.0. The game was basically rewritten. It is currently popular, unlike 1.0.

    You don't want an update to this game, you want SE to wipe out what we have now and produce the game you want. Considering how long it took to get the remake of FF7 out the door, and how long FF16 has been in production, I can't see this game becoming what you want in any time frame you'd approve.

    I'll be happy to see the changes they make in 7.0 and 8.0, but I'm not holding my breath that your particular wish list will serve as the basis for either of those releases.

    Frankly, the "Open World" you seem to remember from 2.x can never be replicated -- there are more data centers, there are more worlds in each data center, there are a heck of a lot more zones to play in after 5 expansions. It's been the nature of longer running MMORPGs for the last 30 years. (Well, the successful ones, anyway)
    Actually current FFXIV isn't at all like ARR. Back in ARR dungeons and raids were designed differently and one only has to run LOB to verify it (some dungeons were even reworked to put them in line with the current steamlined design). LOB isn't even in the 8 man raid roulette.
    (7)

  4. #574
    Player
    Vivian_Vex's Avatar
    Join Date
    Apr 2018
    Posts
    82
    Character
    Nivie Guillestet
    World
    Midgardsormr
    Main Class
    White Mage Lv 90
    Quote Originally Posted by strawberrycake View Post
    And once again you're being the victim and blindly saying this game is fine when it's not. Please take your nay-saying else where, idc if people say things I don't like. I just want OTHERS, like you to just ackowledge the game has issues and for the Devs to speak on them and not be silent all the time.

    Like my opinions or not. I'm a paying Customer, and I Can and Will speak my mind of this game. Others are free to as well.
    Except a lot of people don't believe it has issues. Just because you have problems doesn't mean others do. And of course you can speak, but rather you're correct is a whole other matter.
    (1)

  5. #575
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Tehmon View Post
    ...

    Not really? Or at least, not necessary.

    Things change all the times, my taste in gaming these days had changed significantly from what it was. FF14 being my MMO of choice over WoW doesn't necessary is because FF14 is better, it merely reflect my current taste. 20 years ago I couldn't understand why someone would have the patient to play an RPG, and most of my time was spent in CS or BF1942. These days though, story driven RPG and sandbox games are where I'm at, I don't even touch SP FPS anymore, much less MP FPS.


    And even if time and value had changed, you just have adapt. This is why I said earlier I think Yoshi is a visionalist, or at least he had shown sight to be. When did he said it? That it's ok to go play another game if you get bored with FF14, like ... near the end of Stormblood? That understandably a strange message to say, and it's also understandable some would find it upsetting. But ... you can't argue with his result as his game just kept become more and more popular since. Maybe at the time he had already realized the winning formula of modern MMO is not trying to tie the players down, but rather make it comfortable for them to come and go as they please. I think some people just find that hard to accept so they try to argue from an arbitrary philosophy perspective instead of result.


    I had this other company that is (used to be) my favorite - Egosoft. I played the X series games through the late 90' through 00'. But the last few entries didn't appeal to me. I even "tried" to like them, but to no avail. So I felt a bit bitter and left behind when they changed the formula, but at the sametime I can admit it appeal to a much wider audience now, and there are more people playing them comparing to back then. So I wish them luck and move on to other thing.


    MMO used to be considered a niche for specific type of nerd, not any more.
    (0)
    Last edited by Raven2014; 12-24-2022 at 02:43 AM.

  6. #576
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Vivian_Vex View Post
    Except a lot of people don't believe it has issues. Just because you have problems doesn't mean others do. And of course you can speak, but rather you're correct is a whole other matter.
    Theres also the debate with the community itself I suppose that I can understand is aggravating for those making critiques. Is the whole point of telling people that "THEY SHOULD be worried" or that "YOU SHOULD be seeing these as problems". And with how people play this game not everyone is going to agree that certain critiques are issues. What I hate is those whom critique the game quickly brush off the nay sayers as part of the "cult" rather than understanding their points.

    You cant force people to see your problems. I just think that us as the community need to at least acknowledge both sides. I know this is something I need to also do better rather than being angry at people discussing their arguments.
    (3)

  7. #577
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Yep. Some people aren't used to hearing 'no' for an answer and it shows. Others just don't know how to present feedback in a way that it might get passed on to its intended recipient.
    (2)

  8. #578
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Shurrikhan View Post
    These are all decent compromises, but I have to wonder why you think that "threat" is significant.

    It's not as if level capped-players are going to spam-run levelers right out of leveling dungeons. We don't even touch any of the affected content outside of leveling roulette or joining friends to help them or share their player/rl experience as they first-run it.

    So what if level 90 players have a larger (number-crunched) kit to run Sastasha with. They're not about to start optimizing speedruns for it, let alone push out from it the players necessary for that or any other leveling dungeon to be of any use to them (by filling the leveling roulette). Unless poor number-crunching would be the unique reason the content becomes trivial when a leveler unfortunately fills their party with 3 level-capped players, it's irrelevant.

    That "problem" isn't a problem.
    Youre oversimplifying the actual issue with players with different levels of their toolkits. If one person has more abilities than the rest then the synced content is triviliazed a bit. The whole point of syncing is to even the playing field for all players. And I also can imagine the coding nightmare it is to crunch numbers to balance those abilities for syncing.

    I still like my idea better, just need to rework all pre-50 jobs to have a lite version of their 90 rotation. So all players can use these abilities
    (2)

  9. #579
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    Youre oversimplifying the actual issue with players with different levels of their toolkits. If one person has more abilities than the rest then the synced content is triviliazed a bit. The whole point of syncing is to even the playing field for all players. And I also can imagine the coding nightmare it is to crunch numbers to balance those abilities for syncing.

    I still like my idea better, just need to rework all pre-50 jobs to have a lite version of their 90 rotation. So all players can use these abilities
    Given how frequently we get unreals, I can't imagine them tuning all those dungeons for a heftier toolkit. Let's not forget that would potentially affect BLU in a bad way.
    (0)

  10. #580
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Deveryn View Post
    Given how frequently we get unreals, I can't imagine them tuning all those dungeons for a heftier toolkit. Let's not forget that would potentially affect BLU in a bad way.
    You don't tune the contents for that kind of sync; you tune the kits. If someone opts into holding onto a lv90 kit in a lv60 dungeon, you simply either
    • divide the relative potency per minute of the latter over the prior, and multiply the prior by that ratio (the lv90 works harder for the same output, give or take how neatly combat coincides with their additional CDs),
      or
    • proportion the power of the unshared span of abilities to their portion of rppm added, then do the above (this again arrives at the same net effect, but with the shared kit less nerfed and the unshared portion more so, such that the lv90 loses less damage from not interacting with the whole kit.
    In both cases one can set the potency/effect crunch to be sharp enough for level-capped players to get essentially no extra reward for their extra efforts (they opted into the added challenge for less boredom, after all) or less sharp, as to reward them very mildly.
    (2)

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