I have my own thoughts on SGE on another thread, but on these ideas:

Rhizomata is fine as is. As has been said, just 1 is more than enough, but I don’t want it to generate Addersting. attaching an offensive resource to Rhizomata means you’re forced to burn Addersgall in order to optimize its use, which SGE already has to waste enough of.

Here’s a more simple take on Pepsis, what you could do is, when SGE barriers break, they apply a buff for 10 seconds or so that Pepsis activates and that’s how Pepsis works rather than consuming the barriers. It would retain the barrier break concept which is something that should be removed from Addersting.

Adding DPS incentives to healing tools is a really bad idea because all it does is now make buttons like Haima and Peuma tools you use on cooldown whether you need their healing or mitigation effects or not, because now it’s optimal to just use Pneuma immediately. It’s the same issue assize is in.

Addersting just needs to be reworked into an actual DPS gauge. It can double as a refund system, but it should be more about having actual gameplay.