The Island Workshop is fine. If you're not making 23k+ cowries a week on it, you're clearly not doing it right.
I'm within 35k cowries of the 500k achievement.
The Island Workshop is fine. If you're not making 23k+ cowries a week on it, you're clearly not doing it right.
I'm within 35k cowries of the 500k achievement.
"right" being checking the discord daily and following what they say? Or are you actually calculating everything yourself?
The end result is all that matters. Those who are calculating the information for public use are only using fixed methods that anyone can take the time to learn and employ themselves.
The point being, don't complain if you find it too complicated. The Workshop was solved within the first two weeks of the Island Sanctuary's arrival. And the methods and means of doing so were made publicly available.
The information available in-game is what is being used for that. So anyone can do that with a little research and effort.
I'm gonna take that as a "no, I don't calculate things myself". lol.The end result is all that matters. Those who are calculating the information for public use are only using fixed methods that anyone can take the time to learn and employ themselves.
The point being, don't complain if you find it too complicated. The Workshop was solved within the first two weeks of the Island Sanctuary's arrival. And the methods and means of doing so were made publicly available.
The information available in-game is what is being used for that. So anyone can do that with a little research and effort.
It does make sense once you understand that Popularity is the value modifier for the entire current week and Predicted Popularity is the value modifier for all of the following week, not for tomorrow (unless it's Monday so Predicted Popularity because Popularity at weekly reset.
No, it just means the player is doing the intended game play instead of being told what to do by the spreadsheets shared in the Discords and Reddits.
I'd argue if you're making that much a week consistently, you're actually doing it wrong. You're effectively making use of cheat codes.
Instead of your feelings, I'd rather look at the facts. If the intended game play was doing it yourself, the devs could have made the market rates personal. They didn't. If the intended method was to not use spreadsheets, they could have used RNG to determine rates or they could have hidden the information needed to calculate the best result. They didn't. Valfreyja is right, you're doing it wrong.It does make sense once you understand that Popularity is the value modifier for the entire current week and Predicted Popularity is the value modifier for all of the following week, not for tomorrow (unless it's Monday so Predicted Popularity because Popularity at weekly reset.
No, it just means the player is doing the intended game play instead of being told what to do by the spreadsheets shared in the Discords and Reddits.
I'd argue if you're making that much a week consistently, you're actually doing it wrong. You're effectively making use of cheat codes.
It is quite the odd design choice. They use the terms 'chill', 'relax on your island paradise', and yet implement a complex economic system that essentially forces you to either progress at a snails pace, or take advantage of the community essentially solving the equation, and just copy and paste what someone else does without any thought involved.Instead of your feelings, I'd rather look at the facts. If the intended game play was doing it yourself, the devs could have made the market rates personal. They didn't. If the intended method was to not use spreadsheets, they could have used RNG to determine rates or they could have hidden the information needed to calculate the best result. They didn't. Valfreyja is right, you're doing it wrong.
I always think of Stardew Valley when I think of the best farming sim game. there are so many ways to succeed. If you want to just fish all day long? Sure, you can make a lot of money doing that. Go mining and sell stuff? That works too! Farming? yep, have at it. I guess I was hoping the Island would be slightly similar to that, where you could do things the 'wrong' way, and still succeed at a similar pace (say 70%) to the players doing it 'right'. Alas, that is not the way it's currently set up.
If the intended method was to use spreadsheets, they would have given us the spreadsheets to use.Instead of your feelings, I'd rather look at the facts. If the intended game play was doing it yourself, the devs could have made the market rates personal. They didn't. If the intended method was to not use spreadsheets, they could have used RNG to determine rates or they could have hidden the information needed to calculate the best result. They didn't. Valfreyja is right, you're doing it wrong.
They didn't.
Once again, you're showing how players "efficiency" the fun out of games by thinking that this is some sort of race and so the content must be approached at maximum optimization at all times.It is quite the odd design choice. They use the terms 'chill', 'relax on your island paradise', and yet implement a complex economic system that essentially forces you to either progress at a snails pace, or take advantage of the community essentially solving the equation, and just copy and paste what someone else does without any thought involved.
Have you gained anything meaningful to you by relying on an outside spreadsheet to do the thinking for you?
Last edited by Jojoya; 12-22-2022 at 03:54 AM.
At any rate, they made an overly complicated system in content that's supposed to be chill and relaxing. I'm happy that there are people that are far more clever than myself that figured it all out and that they're willing to share results.
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