Only to some extent. Difficulty does have some aspects of objective, empirical measurement (such as time between mechanics, duration of those mechanics, penalties for errors on mechanics, and so on) and Masked Carnivale is pretty far down on that totem pole. It only seems difficult because the baseline difficulty of normals and MSQ content is so absurdly low, in that there are virtually no meaningful punishments for errors (even the twiggiest of DPS classes can easily soak multiple non-essential AOEs in normals before getting enough vuln stacks that the next one kills them.)
You have somewhat less room for error in the toughest encounters in Masked Carnivale, but still more than you'd have in a typical Ex. Most mechanics are one of two groups - it is a specific gimmick that must be performed, and is trivial once you understand what it is they want you to do; or failure is just taking additional damage or being affected by a debuff of some sort, which may or may not scrap the run. For the former, it's literally just identifying the gimmick. For the latter, you can often just Diamondback or even Pom Cure spam through it, or use Exuviation to cleanse the debuffs.
Charybdis is a pain in the ass and creates a lot of visual noise but you should still be able to identify a very clear ring denoting its active AOE. Once you've seen it enough times you'll be able to intuit where safe spots will be.
Last edited by Gserpent; 12-19-2022 at 11:22 PM.
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