Quote Originally Posted by Jojoya View Post
I don't know of any MMOs out there that allow you to have access to your full job kit day one.
"Jobs are not thoughtfully designed sub-levelcap, and the tuning of older encounters is very poorly maintained."

Feel free to reread what I said, as I don't think you understood my meaning. I did not say that full kits should be granted at level 1.

Quote Originally Posted by Jojoya View Post
Maybe those complaining should stop being selfish and allow their friends to explore the game at their own pace just as they originally got to (unless they had been recruited to the game by a similarly selfish friend and didn't know how to enforce boundaries).
I dislike what you are implying here. It's typically new players that complain about this issue. I see it frequently in the NN, my FCs and on platforms like Reddit or the OF. Many groups of friends that try to get into this game together get frustrated by the lack of cooperative interaction during the mandatory MSQ.

Quote Originally Posted by Jojoya View Post
If the friend has no interest in the leveling experience, then the job boost and story skip are available. Keep in mind that SE is aware that the length of the MSQ can be a problem for players new to the game and they've announced they're working on something to address that. Hopefully it will be ready for 7.0.
Expensive. The game needs a new streamlined, optional entry point.

Quote Originally Posted by Jojoya View Post
WoW stopped adding cooperative quests years ago and moved to solo questing.
Feel free to read my response to someone else above. Virtually every task in WoW can be completed with friends, and in most expansions your actions directly contribute to eachothers progression.

Quote Originally Posted by Jojoya View Post
I think your problem is you're so focused on combat as being the only form of game play (which it isn't), you overlook the value of shared experiences with friends whether or not combat is involved.
The mandatory MSQ is mostly cutscenes, a small amount of combat content, and an infinitesimally small amount of anything else (like those dumb telescope quests). Combat just happens to be the most cooperative part of the MSQ as it is currently designed, so it's what we end up talking about on 14. I'd be plenty happy to see more cooperative, non-combat stuff in the game as well, but it's really just.. not a thing.


btw, cutscenes aren't actually gameplay.