Quote Originally Posted by Atelier-Bagur View Post
Its not force feeding if story is part of the game. Like every little thing, every quest, every piece of content all have a narrative with cutscenes and dialogue and part of its major appeal is seeing how this content is giving more meaning and context because you learn and engage more with the characters, world and lore.
You say that, yet things like Hildibrand, Postmoogle, Variant, Tataru.. Are all separated and are still a part of the world lore. It can be done, I'm just advocating for more of it instead of pushing it all directly into linear MSQ. How is this idea so difficult to comprehend? It's absolutely insane to me that this is something people would actually turn down. lol

Also no, I'm going to straight up disagree - 'every little thing' isn't required in a linear space to understand the nuances of people's emotion and interaction in the world. Do you as a human need to see absolutely everything around you to understand the nuances of your environment?

Because I gave you the example, that if you put me in a spot that force feeds me story when I'm not actively wanting to be engaged in it, it turns me off and I just won't like it. Instead, they can be pushed to the side for a later time.
So an example like the Loporrits, if it wasn't completely shoved in my face and I just met with them but had the chance to go back at a later time outside of MSQ to do that whole section, I'd be more receptive.