All I know is that I put in a RPR weapon design and it didn't get picked. Now I'm sad.
Are the SGE winners really all that clever? Cooking/eating utensils as weapons have been a meme forever, and... I guess those are insect wings? I dunno, I don't think they're ugly by any means but neither of these winners strikes me as "clever".
They're fae wings (likely designed after Feo Ul) and they should satisfy Sages that were hoping they would be included in Titania's glowy weapon set from earlier in the year
Support for the arts isn't the best in the US at least, so that's probably a factor.A reputation that japan also has is that its a lot more public transport oriented (i have no idea if this is realy true), something that is excelent time spending to draw something. Even at school i already noticed that the people who used public transport most, were the ones most often drawing.
Sure, these days gaming is more of an option. But its not like everyone is going to game (interupting a session is often anoying, yet with drawing you can do this instantly and continue at any point).
Long as we get good designs, I don't care if the winners are all Japanese.
I hope they do another hair contest and pick some long ones for once. People's standards are in the dirt right now SE; most people don't care if the hairs clip.


i remember few years ago in the furnishing contest, they choosed SEVEN designs of one japanese person, like what he is going to do with 7 cloud strife hairstyles?
Support for the bard performance mode requests:
https://forum.square-enix.com/ffxiv/threads/464954-What-improvements-would-you-like-to-see-with-the-bard-performance-mode


Hopefully finish that freakin' FF7 remake. I really want to see if they are going to double down on the Kingdom Hearts silliness of the time ghosts, lol.
Megaman robot master design contests tended to be won by Japanese fans as well. Though I suspect one reason might be Japanese players being more attuned to using a style of concept art that Japan developers use. Which just by presentation could potentially make them more likely to be picked. Selecting from thousands of applicants is likely daunting to say the least. My guess would be the people judging them give most entries maybe a second or two of a glance then make some sort of judgement on that. So naturally they would gain more information about what an entry was if they used styles, descriptions, and layouts that was more aligned to what the team is used to working with.
I'm sure they give every entry a decent amount of time, but certain things you can see right away will look awkward at best or be difficult to implement. Some of the sage weapon designs are too round in shape. If the laser shark entry had been done as a longer and leaner wing model, it might've had a better shot.Megaman robot master design contests tended to be won by Japanese fans as well. Though I suspect one reason might be Japanese players being more attuned to using a style of concept art that Japan developers use. Which just by presentation could potentially make them more likely to be picked. Selecting from thousands of applicants is likely daunting to say the least. My guess would be the people judging them give most entries maybe a second or two of a glance then make some sort of judgement on that. So naturally they would gain more information about what an entry was if they used styles, descriptions, and layouts that was more aligned to what the team is used to working with.
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