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  1. #131
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Two changes I would make right now is bring back Bishop Turret and merge it with Flamethrower so you would have a Turret doing AoE. The second is remove Heat Blast, change shots back to normal, and make Hypercharge create Heated shots that are 1.5s. This would fix Flamethrower from just being bad and end the Heat Blast spam button, though it just moves it to the only rotation MCH has.
    (0)

  2. #132
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Lol no

    I’ve said this before (and this goes double for SMN) but you can’t add anything to MCH current kit without compromising it and making it clunky without a honest to god rework. Current MCH feels spastic and feels so mild compared to literally every other job that isn’t summoner which is also spastic but at least it escalates and it’s high point in its rotation isn’t a GCD like flèche or Jump.

    Remember when New MCH mains defended the reduction for being a good platform, and I naturally said it wasn’t as it’s not even a platform to begin with to organically add anything toward due to its contrive rotation. And here we are in EW with its game changing addition of a Reassemble stack, Shotgun that made flamethrower even more useless, and Drill III not to be confused by Drill I and Drill II (Air anchor)

    Destroy it
    (8)

  3. #133
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Valence View Post
    When I saw the EW job trailers for the first time I really thought that was it, Crown Collider was an AoE finisher. How wrong was I... Still, it really looked like an AoE.

    The ShB/EW current iteration of MCH is just the result of a combination of two of their new fads back when ShB came out:

    1) The Inner Release syndrome. DRK got the same treatment at the same time, and they started to do that for everything, Heat Blast being the MCH variant that also gives carpal tunnel on top of it because you have to quickly alternate between that and charges (and it's not like playing semi random piano like BRD, DNC or old MCH, it's an identical motion on repeat that ruins your wrist after a good evening of raiding). Amusingly enough they dialed back on Inner Release itself this expansion, which is ironic. Meanwhile DRK and MCH still get to spamm one button over and over (oh and new SMN too I guess), which is a very fulfilling gameplay.

    2) The long cooldown GCD weaponskills, that showed their introduction in late SB on blue mage, and have been transferred over and overused on jobs like GNB and MCH. Same thing, a very ShB typical fad. I personally never liked those skills because unlike OGCDs they're easier to drift by mistake and need to babysit hard, but maybe that's just me. Overall we keep getting new ones in EW like chainsaw, and it's honestly not engaging at all. Tools are just buttons you need to press on CD that have very little correlation with the whole job toolkit. In fact, the whole toolkit has very little cohesiveness and nothing actually talks with the rest, besides filling up the gauges. It's basically segmentation 101, where you use tools and fill the middle with whatever. On top of it, even though a lot of people will tell you that SMN or even DNC are easier to play than MCH, MCH is still the job with the most flat ceiling out of everything it's not even funny. There is no room for skill expression that actually matters at high level, because it you don't even have buffs to play around and there is no rotational rng anymore. That's what's saving DNC out of that issue ironically btw.
    I’ve said this exact thing, MCH isn’t a job it’s just a hot mess of random buttons.
    (4)

  4. #134
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MPNZ View Post
    The team does take the consideration on the communities ideas, criticisms, and concerns. But, never like 100%, which would have like no consideration to the overall job balance and job design goals
    Considering the amount of feedback since Stormblood that has been ignored, we're closer to 0% than 100%.

    For example:

    -Hypercharge on stack
    -more flexibility on Barrel Stabilizer
    -more control over the Automaton Queen
    -something to do with Flamethrower
    -Wildfire doing splash damage

    Those are very common feedback that exists since 5.0.
    6.X new actions (Chain saw and Crown collider) are going the opposite way of the community feedback.

    The rework answered to 2 feedback:
    -Wildfire being less the core of the kit and the damage variance being reduced
    -A button to manually trigger the overheat.

    But they completely skipped the ping problems and didn't touched Flamethrower.
    (6)
    Last edited by CKNovel; 12-13-2022 at 04:20 AM.

  5. #135
    Player
    Payotz's Avatar
    Join Date
    Jul 2018
    Posts
    310
    Character
    Payotz Reading
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Quote Originally Posted by MPNZ View Post
    The team does take the consideration on the communities ideas, criticisms, and concerns. But, never like 100%, which would have like no consideration to the overall job balance and job design goals
    With the state of the jobs going into both ShB and Endwalker, I'd like for them to change their job design goals from "one gcd, one DoT and one AoE" to "actual fun video game experience".
    (12)
    Quote Originally Posted by Grann-Goro View Post
    Here I present you the new healer tutorial in FFXIV :
    https://www.youtube.com/watch?v=hlc-QtQxGys&list=PLvHbKTvfkkvI6D__Pg84M_18NhpPR3ojs

  6. #136
    Player
    Darkpaw's Avatar
    Join Date
    Apr 2018
    Location
    Ul Dah
    Posts
    470
    Character
    Akio Foxx
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by CKNovel View Post
    Considering the amount of feedback since Stormblood that has been ignored, we're closer to 0% than 100%.

    For example:

    -Hypercharge on stack
    -more flexibility on Barrel Stabilizer
    -more control over the Automaton Queen
    -something to do with Flamethrower
    -Wildfire doing splash damage

    Those are very common feedback that exists since 5.0.
    6.X new actions (Chain saw and Crown collider) are going the opposite way of the community feedback.

    The rework answered to 2 feedback:
    -Wildfire being less the core of the kit and the damage variance being reduced
    -A button to manually trigger the overheat.

    But they completely skipped the ping problems and didn't touched Flamethrower.
    I mean ping issue has been complained about for so long it’s not even remotely possible to argue the dev team listens to our feedback.

    Same with wildfire doing splash damage
    (3)

  7. #137
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Darkpaw View Post
    I mean ping issue has been complained about for so long it’s not even remotely possible to argue the dev team listens to our feedback.

    Same with wildfire doing splash damage
    They do listen to some feedback, thought. But not most feedback.
    So far they've listened to Gunbreaker and Dark knights.

    But on the other side?
    Dragoon getting a rework, the community is vehemently against it.
    Paladin getting a rework, like dragoon people are against it and PLD mains have not trust in this rework.
    Astromancer getting a rework, the job got bashed but successive reworks.
    Bard being ignored, still can't sing without targets and Warden's Pean hasn't been useful in 2 years.
    Machinist are getting timid buffs and the rework already shows limitations.
    Healers are in a difficult situation.
    RDM is now the least mobile caster.

    Melee DPS are okay I think?

    I really start to believe they should focus on job design for 7.0 before considering adding new jobs.
    And focus on the right jobs and right problems, not on Dragoon or trying to fit PLD in the 2 minute meta.
    (3)

  8. #138
    Player
    Darkpaw's Avatar
    Join Date
    Apr 2018
    Location
    Ul Dah
    Posts
    470
    Character
    Akio Foxx
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by CKNovel View Post
    They do listen to some feedback, thought. But not most feedback.
    So far they've listened to Gunbreaker and Dark knights.

    But on the other side?
    Dragoon getting a rework, the community is vehemently against it.
    Paladin getting a rework, like dragoon people are against it and PLD mains have not trust in this rework.
    Astromancer getting a rework, the job got bashed but successive reworks.
    Bard being ignored, still can't sing without targets and Warden's Pean hasn't been useful in 2 years.
    Machinist are getting timid buffs and the rework already shows limitations.
    Healers are in a difficult situation.
    RDM is now the least mobile caster.

    Melee DPS are okay I think?

    I really start to believe they should focus on job design for 7.0 before considering adding new jobs.
    And focus on the right jobs and right problems, not on Dragoon or trying to fit PLD in the 2 minute meta.
    My personal hope is no new jobs in 7.0 because there are a lot of jobs and roles that really need help.

    Dragoon i kind of understand because if you really look at Dragoon there’s nothing else to do. It is a complete job as it is right now. Adding anything else on will just destroy it.. so kind of has to be reworked though I am nervous.

    Yes they listen to some feedback. Never mch feedback. I will never forget our entire community screaming and begging for changes throughout Stormblood and yes we got our rework in shb but the ping still exists. The one thing since HW we have begged for fixes for is still here.

    I am fully convinced they have no clue on what to do with mch. Nor do they attempt to figure it out. It just exists to exist.
    (5)

  9. #139
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,346
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Jirah View Post
    Lol no

    I’ve said this before (and this goes double for SMN) but you can’t add anything to MCH current kit without compromising it and making it clunky without a honest to god rework. Current MCH feels spastic and feels so mild compared to literally every other job that isn’t summoner which is also spastic but at least it escalates and it’s high point in its rotation isn’t a GCD like flèche or Jump.

    Remember when New MCH mains defended the reduction for being a good platform, and I naturally said it wasn’t as it’s not even a platform to begin with to organically add anything toward due to its contrive rotation. And here we are in EW with its game changing addition of a Reassemble stack, Shotgun that made flamethrower even more useless, and Drill III not to be confused by Drill I and Drill II (Air anchor)

    Destroy it
    Yes SE, please nuke the job once more and bring back its identity. I don't care in what form. Stop alienating veterans by destroying job identities. You can change the gameplay and abilities as much as you want, but stop nuking job identities. This also goes for roles like rphys. You're just promoting pushing away veterans from what they enjoyed, especially when you're not providing actual replacements elsewhere.
    (4)

  10. #140
    Player
    Wyssahtyn's Avatar
    Join Date
    May 2017
    Posts
    870
    Character
    Saika Kinoshita
    World
    Mateus
    Main Class
    Rogue Lv 53
    the primary takeaway from ew is ironically probably going to be "hope is a poison" when you think about it. maybe the goth bird was right all along.
    (5)

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