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  1. #11
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    As much as I *want* a RW queue so that RW is active between moogle or Revival events... it wouldn't fly. Anyone that's played RW during moogle events, when noobs flock the mode, knows exactly why. At least in Revival events, most players are *probably* on the server or are being directed there, so you can talk to people to explain things to them if they're doing something wrong or would benefit from being grouped with experienced players. But in moogle events...?

    You can *kind of* ignore objectives in FL and win simply by killing the other guys better than they kill you, entirely due to the fact that a large portion of the score is from kills. If you ignore objectives in RW, misuse mechs, etc... you will lose, and lose very badly. I'm not convinced a mandatory training mission would help, either... you can just look at PvE for why that might not work. This is a playerbase that has been conditioned to believe that they don't need to even read tooltips in order to play the game.
    (4)

  2. #12
    Player
    KenaiChoppa's Avatar
    Join Date
    Aug 2022
    Posts
    51
    Character
    Kenai Phoenix
    World
    Hyperion
    Main Class
    Dark Knight Lv 90
    Every time there are some news about the game, Im hopping to them to announce that RW will go to the dailies.

    Some players would call this a mistake because "noobs" doesnt know how to play the game. And how could they know? Every time you queue for it you have to wait for a miracle to actually find a match.

    NOW, if the game mode were on the dailies, players could have a chance to actually play the mode and learn it. It would be just like Frontlines: the players that actually know how to play the game will guide the new ones, and after a couple of week of "dailies", the new ones will start to know how to actually play it.


    So yeah, it is so obvious that this mode needs to be added to dailies that it hurts.
    (1)

  3. #13
    Player
    GordonGeeko's Avatar
    Join Date
    Jun 2022
    Posts
    174
    Character
    Gordon Geeko
    World
    Faerie
    Main Class
    Dancer Lv 90
    While I am in favor of adding Rival Wings as a roulette, the only reason is so I could team up with people who understand the mode, farm my remaining wins and be done with the mode faster.

    There is a slim to none chance that the games could ever be good. Just look at Frontlines Shatter. It's been out for years, the games are always a mess and the players only need to pay attention to one objective (big and small ice spawning).

    Now, you would expect 24 random players, split into 6 alliances of four, to be able to coordinate getting into mechs, using them correctly, pay attention to the middle train spawns and what they give, be able to judge how much people you need on lanes to attack or defend, pay attention to the mercenary spawning and keep their alliance CE stock high enough to be able to get into robots ? Please.

    There are games organized by PVP discords, with what are technically supposed to be your more "talented" PVPers and the games are a lopsided stomp 9 times out of 10. The carry potential in Rival Wings by a team of four who understands the mode is incredible. I've seen people win 75 games in a row.
    (3)
    Last edited by GordonGeeko; 12-12-2022 at 07:03 AM.

  4. #14
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by KenaiChoppa View Post
    Every time there are some news about the game, Im hopping to them to announce that RW will go to the dailies.

    Some players would call this a mistake because "noobs" doesnt know how to play the game. And how could they know? Every time you queue for it you have to wait for a miracle to actually find a match.

    NOW, if the game mode were on the dailies, players could have a chance to actually play the mode and learn it. It would be just like Frontlines: the players that actually know how to play the game will guide the new ones, and after a couple of week of "dailies", the new ones will start to know how to actually play it.


    So yeah, it is so obvious that this mode needs to be added to dailies that it hurts.
    You are probably correct with this. The nice thing about RW is that a 50/50 chance of winning makes it a bit more fun for newbies, and you can largely handle the biggest issues of RW with macros telling people what to do and how things work.

    If nothing else, it's just wasteful to have content in the game that is largely unused by the majority of the playerbase.

    Quote Originally Posted by GordonGeeko View Post
    There are games organized by PVP discords, with what are technically supposed to be your more "talented" PVPers and the games are a lopsided stomp 9 times out of 10. The carry potential in Rival Wings by a team of four who understands the mode is incredible. I've seen people win 75 games in a row.
    The core issue with RW is that the maps are generally too small (possibly designed in a time where they needed to be PS3 compatible?), and there's a severe lack of "catch-up" mechanics like in FL. In FL, one good fight can swing enough BH to your team to be able to start winning more fights, and the RNG (which is a little too excessive, but overall a positive influence) on node activation etc helps as well.

    In RW, Soaring is just a flat stacking buff and it never goes away. Additionally, one or even two Brute Justices are not so powerful that you can easily recover, especially if those Justices are not supported by their team and piloted by players that know how to utilize them properly. Watching someone bogart a Justice and kill it by charging the enemy instead of lurking behind a wall of players sniping mechs and enemy players... ugh. I think they ought to remove Soaring and just straight up replace it with Battle High, since you lose BH on death. If that alone isn't sufficient, then maybe reduce the CE cost of mechs for the team that's behind by a certain amount? Like if your core is 30 or more points lower than the enemy core, your mechs only cost 40 instead of 50?
    (0)
    Last edited by Gserpent; 12-12-2022 at 11:13 AM.

  5. #15
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,487
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Rival Wings is just a poor mode for the NA playerbase, really. It demands too much of people who already want to get by with as little effort or responsibility as possible. Gordon absolutely nailed it; the people "playing" modes like Shatter that can't even understand the basic premise of watching the map (or listening to callouts) to go after objectives are going to be absolutely dismal in a mode with several different objectives of varying priorities and a party-wide resource. If you couldn't be arsed to constantly pay attention to the map in any Frontlines mode, you are dead in the water for Rival Wings.

    Nearly every complaint (unfounded or otherwise) I often see about Frontlines in general or CC is magnified in RW. "I don't wanna do objectives, I want to (try to) kill people:" then RW would blow your mind with the sheer amount of things going on. "My team sucks, we were doomed from the 1st engagement:" Enjoy having to wait-out like 10 minutes for the other team to break both of your towers and then the core in obviously lop-sided games. Or perpetually being down 1-2 mechs in your alliance because at least one party is not piloting mechs/gathering CE or is grabbing an Oppressor to shoot rockets (meant for towers) at players the entire game. "Battle High is broken:" Enjoy dealing with Soaring; it never goes away even if you kill them... Just to name a few.

    Astralagos was removed because it was deemed "too large" by the devs; you spent way too much time actually mounting up and running to locations than actually participating. This is reflected in Hidden Gorge being more compact compared to it. Also it's middle area was incredibly flawed in that whoever controlled it steadily increased their entire teams' CE amount which snowballed into that team cranking out those mechs way faster than the other team. And I didn't forget how incredibly broken it was to plant a few healers on it and all they had to do was indefinitely stay alive and tag anyone trying to interact with the switch to cancel their attempts. If you didn't control the middle area or were actively in the process of storming it, you were almost guaranteed to lose. Hidden Gorge now has a periodic resource dump in mid, and a Goblin mercenary instead. The devs got rid of Astralagos to seemingly deal with these imbalances first, but like the way of squadrons and Egi glamours, they probably just want to forget about it instead.
    (1)

  6. #16
    Player
    Curisu's Avatar
    Join Date
    Jul 2017
    Posts
    1,127
    Character
    Chryden Speakel
    World
    Odin
    Main Class
    Blue Mage Lv 80
    The community keeps RW alive and I don't see the problem with that.

    When the big community is announcing their events then the queue is shorter then Frontlines and you have more people who want to play and win that game mode.

    I like the state of it, I don't want to play it every day and hardcore grind it. It is fun to play a few rounds at the weekend.
    (1)

  7. #17
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Cidel View Post
    The devs got rid of Astralagos to seemingly deal with these imbalances first, but like the way of squadrons and Egi glamours, they probably just want to forget about it instead.
    Funny that you mention squadrons. I've been grinding out command missions on mine to get my alt up to captain rank and while their AI leaves a fair bit to be desired (getting the PGL to actually start attacking something is like trying to herd cats), it's hilarious how they deal *way* more damage than any duty support characters do. A command squadron can clear a double pull in like 10-12 sec while I swear a trust group takes twice that long. Probably because the squadmates have actual stats and deal "real" damage, meanwhile trusts deal damage that's completely proportional to player DPS - the more DPS the player does, the less DPS the trusts do, and it's constantly adjusting.

    Add GC squadrons to the list of "content that was abandoned but should have been touched up and reintegrated," I guess.
    (1)

  8. #18
    Player
    Gember's Avatar
    Join Date
    Dec 2019
    Location
    Limsa
    Posts
    213
    Character
    Snow Fox
    World
    Zurvan
    Main Class
    Fisher Lv 58
    Swap out daily Frontlines with Rival Wings with the same reward structures, and then go back to Frontlines at a determined time.

    Yes everyone will be bad at RW at the start because they never got to play it. The community will eventually learn how to brain the mode over time. We just need a chance to obviously.

    I think its a good refresher to doing dailies.
    (2)

  9. #19
    Player
    Science66's Avatar
    Join Date
    Oct 2017
    Posts
    13
    Character
    Amy Pengo
    World
    Diabolos
    Main Class
    Black Mage Lv 90
    It's kind of absurd this week: Rival Wings is a box on Wondrous Tails, but Rival Wings isn't even an option in the duty finder. In the past it was a never ending queue, but now it's just gone.
    (0)

  10. #20
    Player
    Wyssahtyn's Avatar
    Join Date
    May 2017
    Posts
    869
    Character
    Saika Kinoshita
    World
    Mateus
    Main Class
    Rogue Lv 53
    it's in the pvp tab where it's always been, what're you even on about?
    (2)

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