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  1. #10
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Deveryn View Post
    Open world wouldn't have the same flexibility that the duty version offers. Aside from opening up to the whole DC, you also have things like the duty action and limit bar which just wouldn't exist in an open world setting. It allows gatherers to level up without being fully progressed on main story.
    Now, see I know you're letting spaghetti engineering limitations get to your brain, and think we can't have nice things. But we already have BLU, Role Actions, Level Sync in open world - So that tells us it all shouldn't really matter with adding random skills that activate / deactivate by area and FATE. It probably just comes down to them not wanting to have maximum instance with CPU intensive activities always running. When they can just have single instances of everything intensive like Bozja.

    Not allowing Gatherers to level up because of MSQ progress is a symptom of their own design philosophies, and it's really up to them in how they want to force everyone into these world limited engagements. We shouldn't be sitting here making excuses for them, when we know what they can do. They've chosen to remove instead of add over the years.

    Also, we have Chocobos with abilities. So what would even be the problem with giving us more open world specific abilities that don't go into Duties? Tank and Healer feel pretty horrible solo and open world, give them cool stuff. Why always the anti-fun? Give me big numbers, nukes, why's everything always gotta be 2 minute burn-downs with lame samey rotations?
    (21)
    Last edited by R041; 12-10-2022 at 06:46 AM.