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  1. #1
    Player R041's Avatar
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    Mar 2019
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    Character
    Oidi Grey
    World
    Marilith
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    Sage Lv 90
    Quote Originally Posted by Deveryn View Post
    Open world wouldn't have the same flexibility that the duty version offers. Aside from opening up to the whole DC, you also have things like the duty action and limit bar which just wouldn't exist in an open world setting. It allows gatherers to level up without being fully progressed on main story.
    Now, see I know you're letting spaghetti engineering limitations get to your brain, and think we can't have nice things. But we already have BLU, Role Actions, Level Sync in open world - So that tells us it all shouldn't really matter with adding random skills that activate / deactivate by area and FATE. It probably just comes down to them not wanting to have maximum instance with CPU intensive activities always running. When they can just have single instances of everything intensive like Bozja.

    Not allowing Gatherers to level up because of MSQ progress is a symptom of their own design philosophies, and it's really up to them in how they want to force everyone into these world limited engagements. We shouldn't be sitting here making excuses for them, when we know what they can do. They've chosen to remove instead of add over the years.

    Also, we have Chocobos with abilities. So what would even be the problem with giving us more open world specific abilities that don't go into Duties? Tank and Healer feel pretty horrible solo and open world, give them cool stuff. Why always the anti-fun? Give me big numbers, nukes, why's everything always gotta be 2 minute burn-downs with lame samey rotations?
    (21)
    Last edited by R041; 12-10-2022 at 06:46 AM.

  2. #2
    Player Deveryn's Avatar
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    Deveryn Ev'liarsh
    World
    Excalibur
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    Summoner Lv 100
    Quote Originally Posted by R041 View Post
    Now, see I know you're letting spaghetti engineering limitations get to your brain, and think we can't have nice things. But we already have BLU, Role Actions, Level Sync in open world - So that tells us it all shouldn't really matter with adding random skills that activate / deactivate by area and FATE. It probably just comes down to them not wanting to have maximum instance with CPU intensive activities always running. When they can just have single instances of everything intensive like Bozja.

    Not allowing Gatherers to level up because of MSQ progress is a symptom of their own design philosophies, and it's really up to them in how they want to force everyone into these world limited engagements. We shouldn't be sitting here making excuses for them, when we know what they can do. They've chosen to remove instead of add over the years.
    No, You're the one with spaghetti on the brain and reading way too deep into what I said. I'm thinking of the value in running a persistent space for one activity.

    As far as leveling goes, that was a courtesy they did for everyone, as they start to think long term about the game and people having more to catch up on.



    Your edit is going off on some crazy tangent...
    (4)
    Last edited by Deveryn; 12-10-2022 at 06:58 AM.

  3. #3
    Player R041's Avatar
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    Oidi Grey
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    Marilith
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    Sage Lv 90
    Quote Originally Posted by Deveryn View Post
    No, You're the one with spaghetti on the brain and reading way too deep into what I said. I'm thinking of the value in running a persistent space for one activity.

    As far as leveling goes, that was a courtesy they did for everyone, as they start to think long term about the game and people having more to catch up on.

    Your edit is going off on some crazy tangent...
    It's not a tangent unless you suffer from smol brain. Open world is solo content, solo content feels bad so they amp it up in duties. Why can't they do the same for open world to liven it up a bit.

    You're saying that open world wouldn't have as much flexibility, so it's clear you're thinking of spaghetti bullshit everyone else does when they make excuses for the lack of fun, when you're just making assumptions on why Duties are more flexible. It's reverse armchair dev when we know those systems already exist in a pocket, the pocket is just too strict.

    Excuses, excuses, always excuses from everyone.

    Stop simping and start asking questions.
    (14)

  4. #4
    Player Deveryn's Avatar
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    Aug 2020
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    Deveryn Ev'liarsh
    World
    Excalibur
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    Summoner Lv 100
    Quote Originally Posted by R041 View Post
    Stop simping and start asking questions.
    Ok.

    Who hurt you? There's clearly something more to this, but it's a rhetorical question. I stopped caring about why people act in such a way.
    (5)

  5. #5
    Player R041's Avatar
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    Oidi Grey
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    Marilith
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    Sage Lv 90
    Quote Originally Posted by Deveryn View Post
    Ok.

    Who hurt you? There's clearly something more to this, but it's a rhetorical question. I stopped caring about why people act in such a way.
    People like you and this fake community touting itself and the game as the greatest thing to ever exist, and making excuses for all of our limitations and shortcomings. I pay a 30 day sub to do 2 days of content, and login to half of my server being bots, and nothing to do but get spammed by gold sellers and ERP venues.

    I'll stay subbed because this place is an echo chamber of self-masturbatory Yoshi-P praise otherwise.
    (12)

  6. #6
    Player
    RobynDaBank's Avatar
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    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    Hopefully they grab instances like Eureka, Diadem and Bozja and somehow redo their foundations to work like Islands. Would be a dream to do Bozja/Zadnor things while waiting on dungeon queues on DDs...

    Quote Originally Posted by R041 View Post
    People like you and this fake community touting itself and the game as the greatest thing to ever exist, and making excuses for all of our limitations and shortcomings. I pay a 30 day sub to do 2 days of content, and login to half of my server being bots, and nothing to do but get spammed by gold sellers and ERP venues.

    I'll stay subbed because this place is an echo chamber of self-masturbatory Yoshi-P praise otherwise.
    Yikes, don't lump us all together with them. Level-headed people are perfectly capable of criticizing aspects of something they like, even if it's FFXIV. You're good.
    (8)
    Mortal Fist

  7. #7
    Player R041's Avatar
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    Oidi Grey
    World
    Marilith
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    Sage Lv 90
    Quote Originally Posted by RobynDaBank View Post
    Yikes, don't lump us all together with them. Level-headed people are perfectly capable of criticizing aspects of something they like, even if it's FFXIV. You're good.
    Sorry don't mean to be too harsh. I'm still definitely a part of the community, and know it's not a majority. So saying it's the whole community isn't really true. But they're always the first to talk, and always the loudest.

    Sometimes it feels like we're frogs in a boiling pot and nobody's asking questions, just telling each other how relaxing the new hot tub is.
    (9)
    Last edited by R041; 12-10-2022 at 07:47 AM.

  8. #8
    Player
    DPZ2's Avatar
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    Feb 2015
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    2,650
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 99
    Quote Originally Posted by R041 View Post
    It's not a tangent unless you suffer from smol brain. Open world is solo content, solo content feels bad so they amp it up in duties. Why can't they do the same for open world to liven it up a bit.
    There is already open world gathering, FATEs, hunt trains, and, of course, the main story line.

    You're saying that open world wouldn't have as much flexibility, so it's clear you're thinking of spaghetti bullshit everyone else does when they make excuses for the lack of fun, when you're just making assumptions on why Duties are more flexible.
    This specific Duty (Diadem) was created much like those for Bozja and Eureka. A fixed world whose shape and size was determined back in Heavensward. Why create something new when you can use what is already there? The instance, the art, the entire 'space' has been rededicated for another purpose.


    It's reverse armchair dev when we know those systems already exist in a pocket, the pocket is just too strict.
    Technically speaking, each area of the "open world" is also a dedicated instance, complete with its own things to do.

    Stop simping and start asking questions.
    Do you get your kicks from statements like this? Were you traumatized while running through Eureka as a young Lalafell? Do you gather in Diadem, or are you just adding your two cents in this conversation? Are you a real human being, or an AI built by someone who is disenchanted with the responses one gets on Reddit? Why do you play this game? What sort of things do you actually like about this game?

    Those kinds of questions?
    (10)

  9. #9
    Player R041's Avatar
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    Mar 2019
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    938
    Character
    Oidi Grey
    World
    Marilith
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    Sage Lv 90
    Quote Originally Posted by Deveryn View Post
    gtfoh with that righteous bs. You absolutely mean to be harsh.
    Fine, I am being harsh - But you deserve it, people like you keep spamming everyone about how amazing the game is and how you all enjoy not having content. It's always the same people that are probably fine with just their ERP and nothing else.

    I've been subbed since 1.0 - I just want more shit to do instead of people telling me to go do POTD for the 9,000th time. Would be nice to actually go do stuff in open world instead of half-ass designed FATEs and insta-kill murder trains.

    Quote Originally Posted by DPZ2 View Post
    There is already open world gathering, FATEs, hunt trains, and, of course, the main story line.

    ...
    "Do you gather in Diadem" - Can't tell if because I'm a bot, or because content.. (It's lonely in there with all the other bots)

    You can't tell me with a straight face that world FATEs and Trains are content, you can fool a new player with that line sure, but come on. lol

    I did the decade old side-content, I just want them properly repurposed and more open instead of letting both our open world and instanced duties die out. Maybe even add some additional challenges to the hallways we call 'dungeons'. Everything we have is a one and done, and they can be finished in a weekend.

    My little lala is quivering in fear, I ran in a straight line for 2 days and accidentally found this thing.

    (12)
    Last edited by R041; 12-10-2022 at 01:51 PM.

  10. #10
    Player
    DPZ2's Avatar
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    Feb 2015
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    2,650
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 99
    Quote Originally Posted by R041 View Post
    You can't tell me with a straight face that world FATEs and Trains are content, you can fool a new player with that line sure, but come on. lol

    I did the decade old side-content, I just want them properly repurposed and more open instead of letting both our open world and instanced duties die out. Maybe even add some additional challenges to the hallways we call 'dungeons'. Everything we have is a one and done, and they can be finished in a weekend.
    FATEs and Trains are content. One is player led, the other invites player participation. FATEs in the last two expansions provide goals and rewards that are every bit as relevant as any other content out there.

    The fact that you don't enjoy doing them means, well, that you don't enjoy that sort of content in this game. And that's fine. There are any number of players who do enjoy them, I come across them on a regular basis as I work toward leveling up other jobs. Clan hunts are another form of content, with both armor and mounts as (eventual) rewards. Crafting and gathering yet another form of content, with some interesting rewards available for purchase via the scrip you earn from gathering in Diadem and crafting using those materials.

    Not everything has to be Full Battle Mode Full Time, although there is plenty of that out there as well.
    (6)