Thank you development team for relaying to us the Producer's thoughts on this matter. I would ask my fellow players to remember that this is an official forum and that it would best serve all of us if we stayed focus on the subject at hand, and try to avoid commenting on things not directly related to what the Producer asked us for help on.
Now to the subject at hand. Death Penalty.
I would like there not be a death penalty involving equipment degradation or loss of SP/XP. I prefer a more realistic (as much as a fantasy game can be) and logical consequence of being killed. There is very little logical reason for equipment to suddenly be reduced from 100% to 0% durability ... especially if you die from a DoT like Poison. There is also very little logical reason for a character to permanently forget skills and experience via SP/XP loss from dieing. I believe the most logical and realistic penalty for dying in FFXIV was posted by another player.
After a character comes back from death's door, it's reasonable and logical that she's too weak to physically do anything other than walk for at least a small period of time. No combat. No casting. No crafting. No gathering. She can't even run. By dying, the character has essentially taken themselves out of the fight for a small period of time, and are forced to recover at an Aetheryte Camp (because that's what Aertheryte does ... help players recover HP/MP). I think 3 minutes is better than the suggested 5 ... as long as the timer increases by 3 minutes each time you die while weakened (instead of 1).
The Raise spells that the Producer mentioned would relieve both some of the physical penalties, and reduce the overall time of recovery.
- Raise 1 - Character can run & recovery time reduced by 33%.
- Raise 2 - Character can run, gather, & recovery time reduced by 66%.
- Raise 3 - Character can run, gather, craft, & recovery time reduced by 99%.
Notice that there is no such thing as a "perfect" raise. If a character incurred no additional penalty by dying while in recovery, even with a Raise 3, she'll be unable to go into combat for about 2 seconds. In that small 2 second window the character is still in recovery, so if she dies again inside those two seconds, she'll incur the additional 3 minutes of recovery unless she gets another raise (R1= +120sec, R2= +60sec, R3= +4sec).
That's my suggestion.



Reply With Quote





