The only possible reason I can see owning that much real estate is Gardening. They probably make a killing from Gardening.
The only possible reason I can see owning that much real estate is Gardening. They probably make a killing from Gardening.
When you deal with human beings, never count on logic or consistency.
Fluid like water. Smooth like silk. Pepperoni like pizza.
Yeah...this is really horrible. If SE has tight restrictions and correctly implemented house ownership, this should never have happened.
I know players are generally averse to a housing tax, but what if the tax is exempt for players owning only 1 personal and FC house per world which is as SE has intended?
Whereas for hoarders who own multiple FC plots on an account, each additional FC house would incur a hefty housing tax of, let's say 50% of its original land value. That way, hoarders would need to heavily consider if they are willing to pay that amount of upkeep just to own an entire ward. For those who already have multiple plots but aren't willing to pay the upkeep, they could be given a chance to relinquish those houses and get back 100% of its value up to a certain deadline.
What server is that?
And FC wards needs to go private ownership a lot sooner.
I don’t see how implementing a monthly fee for owning a house is going to fix this issue unfortunately. It will only affect casual players, the people that can afford to purchase entire wards won’t have a gil problem due to boting, it won’t stop them whatsoever.
Move Gardening and the Workshop out of Housing already, stop making a FOMO feature a money maker for exploitation. If they really want to keep the FC Workshop that badly then put it in a GC instance or something, but keep the cost of creating a Workshop.
I bet they think they're doing a good job by putting these systems behind housing so people can't spam create a bunch of FCs to use a Workshop by limiting housing - Not even thinking about how it affects the actual playerbase. Everything they do, the actual player experience has always been a lower priority in their design philosophy.
The lack of both action and foresight from this team.. Always astounding.
Yeah, which is why there's suggestions to only tax hoarders who own more than 1 personal and 1 FC house per world per account.
In that case, the casual players will not be taxed and unaffected while hoarder behavior will be disincentived if they are heavily taxed (Perhaps 50% of house value per month since if it's too low, it's not much of a deterrent) on any houses above the limit.
And in addition, if submersible loot is nerfed in such a way that it is not sufficient to cover the housing tax, that would even further discourage players to engage in hoarding behaviour.
Last edited by DeNada; 12-08-2022 at 01:09 PM.
Well, that sucks, but the rent idea sounds like horribad idea.
Just like the invisible timer.
Just like the lottery.
Why our first reaction is always to wish bad solution to fix bad idea??
Just came in to say this. These dudes who gobble up entire wards usually have submarine empires running in the background just generating them loads of passive gil ever week or whatever.
The solution this whole time involves scrapping this trash ward system, but since it's Square's baby, all we can do is hope they keep adding more wards.
BIG THANKS FOR THE OUTDOOR-ONLY FURNITURE ITEM in the xmas event btw, thank you for once again sticking it to people who don't have front yards for this crap.
Probably going to have an unpopular opinion but personally I can't blame people for doing this if the wards are sitting empty for months on end. I noticed the OP is from Raiden so I looked at Paissa Housing and there are still 3k houses up for grabs and Raiden has been here for how many months now?
If people don't move/join the server and buy houses then others will take them up rather than let them sit there because there are literally thousands left (a.k.a no shortage on houses for the population of the server). The same will probably happen on Dynamis and any other new DCs/servers that pop in. The "finite commodity" argument only really works for servers where housing is extremely limited because there is too much population (like Balmung for example).
If the population isn't there and someone wants to grab an extra house thats been sitting unclaimed for months, cool. I don't really see a problem with that, nor do I think theyre robbing anyone of a house with how many there are available. Anyone else who really wanted a house could do the exact same.
Last edited by LianaThorne; 12-08-2022 at 08:12 PM.
It's really not hard to make hundreds of millions in a month via marketboard flipping so thinking a tax would stop that is a nice dream but a dream none the less.Yeah, which is why there's suggestions to only tax hoarders who own more than 1 personal and 1 FC house per world per account.
In that case, the casual players will not be taxed and unaffected while hoarder behavior will be disincentived if they are heavily taxed (Perhaps 50% of house value per month since if it's too low, it's not much of a deterrent) on any houses above the limit.
And in addition, if submersible loot is nerfed in such a way that it is not sufficient to cover the housing tax, that would even further discourage players to engage in hoarding behaviour.
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