Personaly i think the entire housing system should be server independant just like dungeon instances already are (yes, the DC limitation can stay here). Then it doesnt matter on which server a player is, preventing the need for people to move towards another (potentialy dead) server.
And it also means that housing on that can be scaled up independantly of the servers themselve. Sure, there can be 200 wards, and for most servers the ward number will change with it (unless the wards are still tied to a server for just naming purposes). And this can also make dynamic ward allocation a possible feature (when ward 200 is full, ward 201 becomes available in the next lottery cycle (the check can be a bit graceful on that, in which it just checks how many free plots are available and scale it up based on that). And yes, eventualy there will still be a hard limit. And by making it 1 ward per cycle, you do still limit the housing a bit so some dedication for the lotteries is required. This same system also gives them some time to prepare when they are nearing the limit.
As the housing servers need to be constantly running, there is no issue making them cross server.
In the end, this should not increase the load on housing servers, but will make the more empty servers not end up with lots of free wards while the busy servers are full all the time. And yes, while you might want to promote people to move to the new servers, the rewards for doing so are generaly not worth it, this includes housing. Most people that are interested in housing are already part of an FC, have a friend base on the server, and are part of some linkshells on that server.
If people want to benefit from the newer servers, they are more likely going to make a new character, rush through the msq (or pay), and tranfer some money over to them (which with good FC friends is easy as 5m gil for them is not worth the betrayal and complete loss of any reputation).


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