I think execution by a firing squad is the way to go.
I think execution by a firing squad is the way to go.
2-3 people can ruin the game for 21 other on the team?Stop talking blindly about the 2-mins auto-kick, vote kick or report.
The 2-min auto-kick is utterly useless.
Vote kick can only be done after 5 mins, and generally fail.
The GM don't care about reports for afk in frontline, and we can't blame them : both the players and GM have better shit to do than reporting and investigating leeches. The only true solution is better design.
Frontline needs some small performance requirement to earn the reward, to discourage both leeches and griefers. The designers know the skills, they know how frontlines play out, and they probably have some statistics about how players do, so they can do their designer job and have an opinion about an acceptable minimum performance.
It is high regarded issue not even being able to win/lose a game with dignity and it causes obstruction for the entire team, unless the same happen on the two other teams.
And I think the slap on the hand is not enough, and it is the GM's job to take care of these things especially when it is obstruction in content where every player is needed.
"It's just a game don't get upset that you have to have 100 victories for achievements, thereby them wasting your time"
"Just blacklist them even though this doesn'y prevent them from being placed on your team at all"
Edit: sorry for snark but people saying "get over it it's just a game" is such a frustrating statement. Yes it's just a game, and games are meant to be a source of fun. It's also an online game where you interact with other people, you do not exist in a bubble. Actively griefing and wasting peoples' time is never excusable, your time and my time and everyone's time is valuable and should not be at risk due to some asshole wanting to leech.
Last edited by Zebraoracle; 12-03-2022 at 11:40 PM.
When you play SGE 4-0 and did 900k damage vs BLM 0-1 who did 100k in a full 20 minutes match.
No it’s a fundamental design flaw. Three way battles are messy. In front line whichever team is worst picks the winner because whoever they attack is fighting 2-1.
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