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  1. #11
    Player Necrotica's Avatar
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    Dolly Derringer
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    Jenova
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    White Mage Lv 90
    Quote Originally Posted by Kazemon15 View Post
    It's called symbolism. Look it up. That's what the entire cutscene is. Not "poor storytelling" or whatever. We were told several times how the scene plays out correctly by other characters. It's a cinematic symbolic scene made to up the entertainment of it. That's all it is. It's basically a mix of the symbolic version of being cast out of the Garden of Eden and the walk of atonement from which Jesus took unto himself to absorb all the sins of humanity (sins = black stuff on Venat).
    Then why the heck is symbolic music video about Venat floating in the void between past and present as a glass shard for the Warrior of Light to bump into?
    (2)

  2. #12
    Player
    Cleretic's Avatar
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    Ein Dose
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    Mateus
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    Alchemist Lv 100
    Quote Originally Posted by Necrotica View Post
    Then why the heck is symbolic music video about Venat floating in the void between past and present as a glass shard for the Warrior of Light to bump into?
    Because if they DIDN'T show you how we were seeing it then you'd be complaining that they didn't.

    In a story like this they can't just show a scene like that completely without explanation or justification--especially not now, after we've had either nearly or over a decade of the same ongoing story (depending on if you count 1.0) with generally the same rules about where the 'camera' is. Because this game doesn't otherwise do non-literal, metaphorical depictions of past events, if they want to do that to really bring the point of the relevant character home, they kinda have to invent a whole new way to do it. And Venat's story did benefit greatly from them doing that, as it serves as a dramatic depiction of her own struggle and stakes. It's essentially her counterpoint to Emet-Selch's big dramatic thesis statement, the Amaurot dungeon; the main difference is that Venat wouldn't have done that herself, so something else steps in to do it for her.

    This isn't the only time they've ever done something like this, either, although the previous times have actually been in very different contexts: this is essentially an alternate route to the same end destination as the Eden Shiva and (especially) Tsukuyomi phase transitions, both of which were extremely non-literal dramatic retellings of the character conflicts of the characters in question. Neither of them were explained explicitly either, so do I need to stop and explain to you that no, Gosetsu never did fend off Zenos to protect Yotsuyu? Or do you accept that sometimes we do see things running in a less literal and more dramatically-licensed form, and just decided that this time you'd kick up a stink about it?
    (14)
    Last edited by Cleretic; 11-30-2022 at 04:13 PM.

  3. #13
    Player
    Lyth's Avatar
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    Meracydia
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    Character
    Lythia Norvaine
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    Gilgamesh
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    Viper Lv 100
    Worth remembering that the cutscene juxtaposes Venat's march forward against the Warrior of Light's face-off against Emet in Amaurot at the end of Shadowbringers, even switching to the same walk animation for it. 'You must fight your battle in your time, and I in mine.'

    Given that Venat didn't personally witness our own struggle, you might say that this isn't just a simple transcription of Venat's experiences, but rather the Warrior of Light witnessing the land's memories of Venat and understanding them in the context of their own life journey.
    (11)

  4. #14
    Player
    kaynide's Avatar
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    Kris Goldenshield
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    Tonberry
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    Gladiator Lv 100
    Quote Originally Posted by Cleretic View Post
    To be fair, most of the things our characters experience outside of the extreme/minstrel’s ballad stuff are probably actual-happenings. …and maybe some events are non-canon…

    But it is possible that our characters did see Gosetsu defend against Zenos in the fight as a lot of the fight involved manifestation of her own self loathing. This probably just was her repressed thoughts of redemption pushing through, even if that notion is quickly cast aside for more self loathing. But then again like you said, it isn’t explicit and the things we see could be “because gameplay reasons” and not literal.

    I like to think it is what we saw; with the concept of Dynamis now in play, this makes sense, as essentially primals are raw emotion(s) made manifest via aether.

    All that said, the cutscene in question is definitely an odd one in that it was part of the main story exposition itself and not something within a fight that can be written off as “because gameplay reasons”
    (3)
    Last edited by kaynide; 11-30-2022 at 05:18 PM.

  5. #15
    Player
    Cleretic's Avatar
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    Ein Dose
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    Mateus
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    Alchemist Lv 100
    Quote Originally Posted by kaynide View Post
    To be fair, most of the things our characters experience outside of the extreme/minstrel’s ballad stuff are probably actual-happenings. …and maybe some events are non-canon…

    But it is possible that our characters did see Gosetsu defend against Zenos in the fight as a lot of the fight involved manifestation of her own self loathing. This probably just was her repressed thoughts of redemption pushing through, even if that notion is quickly cast aside for more self loathing. But then again like you said, it isn’t explicit and the things we see could be “because gameplay reasons” and not literal.

    I like to think it is what we saw; with the concept of Dynamis now in play, this makes sense, as essentially primals are raw emotion(s) made manifest via aether.

    All that said, the cutscene in question is definitely an odd one in that it was part of the main story exposition itself and not something within a fight that can be written off as “because gameplay reasons”
    That's what I mean, all logic says we did see that happen in Tsukuyomi's fight, there's never really been a part of a fight that just straight-up couldn't have happened that aren't in fights that, themselves, couldn't have happened in the first place. But that didn't literally happen, that was a story justification to depict events in a way that's more dramatic logic-controlled.

    Off the top of my head, the times we've had 'dramatic, non-literal depiction of past events' scenes, accompanied with its in-story justification and if anyone in-story meant for it to happen...

    Tsukuyomi: Primal energies basically making Yotsuyu's internal conflict manifest. Probably against her will, but it's kinda hard to tell, Yotsuyu's kinda just Like That sometimes.
    Amaurot (mostly the dungeon, but the entire Amaurot stretch to a lesser extent): Essentially Emet-Selch, the world's most theatrical man, setting up a big stage play describing his backstory and motivations. ABSOLUTELY intentional on his part.
    Cid's Bozja Memory: Straight-up just exploring Cid's memories. And not reliable memories, either.
    Eden Shiva: Pretty much exactly like Tsukuyomi, it's Ryne losing control of the primal energies and letting her internal conflict leak in. This one's definitely unintentional.
    Elidibus' Flashback: An Echo flashback, but clearly tattered, fragmented and weird as a result of Elidibus' own memory and self-identity issues. Like all Echo flashbacks, not intended on anyone's part.
    Queen Gunnhildr's Memory: Using the Echo to interact with a memory crystal, which Misija then messes with.
    The Shadowhunter and Eden's Promise phase transition: Both times, it's Mitron using the power of Eden to pull up previous experiences; the Shadowhunter essentially just to fight us, Eden's Promise specifically to destroy those memories. Intentional but not for expository purposes.
    Venat's post-Elpis scene: Bumping into those fragments of time on the way through the timestream that we previously saw on the way to the First in Shadowbringers. Basically, we did the thing Urianger pretended he did. Not intentional on anyone's part.
    The Dead Ends: Truncated retellings by Meteion. Intentional, but it's also hard to tell how accurate her story was; the Omicron tribe questline suggest it was.
    Most Extremes, Savages and Ultimates: With the exception of early Extremes which actually did happen, all of these are essentially dramatic retellings; mostly from the Wandering Minstrel, but the Savage raids since Stormblood have all been from alternate sources. Absolutely intentional by all parties, but also absolutely inaccurate, mostly deliberately.

    Going by the rules of the Echo we've generally got (basically, it needing an item, person or place to go off), the only examples of these that actually wouldn't have been possible just through a straight, nothing-weird Echo flashback are Venat's, the Dead Ends, and the high-end content. Setting aside the last one since that's pretty clearly a very different thing, I think it's very noticeable that they actually start relatively late in the game's run. If I had to guess, by around Shadowbringers--keeping in mind Tsukuyomi's fight would've also been designed during ShB's early-mid development--they'd realized that the Echo was fairly limiting and they wanted to take angles that depict those events in a less literal way, allowing for more dramatic license, less reliable narrators (never intentionally, but we did NOT get all the facts from Emet and Elidibus), and perhaps most crucially, depictions of the past we can actually do content in.

    Maybe it was an Ishikawa initiative; I can't help but notice that it starts with characters we know she took the lead in writing.
    (7)
    Last edited by Cleretic; 11-30-2022 at 07:11 PM.

  6. #16
    Player
    Alleo's Avatar
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    Light Khah
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    Moogle
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    Arcanist Lv 91
    Quote Originally Posted by kaynide View Post
    Re: Swiss Cheese

    There is something to be said that Venat, even in becoming the primal Hydaelyn, is still Venat.
    There is also the point that Venat seemingly used the whole soul of those who helped summoning her while Zodiark was still stuffed full with souls of those that gave themselves to him. So I guess its a bit harder to stay oneself if you are part of a being that has a huge amount of people in it, who are still able to talk and feel.
    (5)

  7. #17
    Player Necrotica's Avatar
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    Dolly Derringer
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    Jenova
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    White Mage Lv 90
    If we think of the cutscene not as a portrayal of past events but more an aether fueled manifestation of Venat's inner turmoil similar to Tsukuyomi it does make way more sense.

    It can take pieces of things that did happen and real characters, but then show them in scenarios that did not happen.

    And this could be huge. Maybe Venat FEELS like she passed judgement on her people, but that actual interaction did not take place. She fought Zodiark knowing it would result in the Sundering because of the foreknowledge the WoL gave her. She might as well have condemned her people and that is probably a heck of an unresolved issue that would manifest in an aether fueled dramatic retelling.
    (3)

  8. #18
    Player
    Alleo's Avatar
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    I doubt SE would show us those scenes and also be like: Yeah Venat just made it up.
    We do know that her group has tried to talk to the others. They have tried to reason with them but got ignored.

    I think the only part that is made up is the background. Which could come down to them not wanting to build different sets for that one long cutscene.
    (6)

  9. #19
    Player
    Cleretic's Avatar
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    Ein Dose
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    Alchemist Lv 100
    Quote Originally Posted by Alleo View Post
    I think the only part that is made up is the background. Which could come down to them not wanting to build different sets for that one long cutscene.
    Yeah, the entire scene prior to The Walk is just in parts of the Amaurot dungeon. Which is pretty much exactly what it's supposed to be like for the first part, so it fits just fine there; for the crowd scene after that, it still works emotionally, and as far as we know might still work physically since it's not super clear how wrecked the world is at that point, but updating it would require an Amaurot state that doesn't exist in the game; it's still wrecked so it can't be Tempest Amaurot, but if you want to have the world be cleaned up a little then you'd likely have to replace the skybox and entirely rework the lighting (some of which might even be baked into the textures for all I know), and probably do some serious work to clean up the surroundings to be not on fire anymore. I can definitely see that being too much work when they have a set that already does most of the job just fine. If an existing set gets you 95% of the way there, why go through all the effort to get that extra 5%?

    Incidentally, I know that The Walk actually includes a couple NPCs from the Twin Adder speech's audience waaaaaaaaay back in ARR. I'd be interested to see if the rest of the characters were also from other parts of the game, but all of them are VERY generic so it's hard to tell.
    (4)
    Last edited by Cleretic; 12-01-2022 at 07:55 AM.

  10. #20
    Player
    kaynide's Avatar
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    Kris Goldenshield
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    Tonberry
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    Gladiator Lv 100
    Quote Originally Posted by Alleo View Post
    There is also the point that Venat seemingly used the whole soul of those who helped summoning her while Zodiark was still stuffed full with souls of those that gave themselves to him. So I guess its a bit harder to stay oneself if you are part of a being that has a huge amount of people in it, who are still able to talk and feel.
    I am curious if the information we learned about voidsent applies to primals.

    That is, as I understand it anyway, that if a voidsent consumes another, there is lingering fragments in the host. And it is possible to “lose oneself” if consuming too much.

    In the case of Hydaelyn it was indeed a select few with a specific purpose in mind whereas I imagine Zodiark involved more volunteers that didn’t really know the details beyond trusting those in charge. With so many fragments and voices, it is possible Elidabus just got lost in it.

    …which also raises the question if the voidsent are just a variation of primal.
    (1)

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