Quote Originally Posted by Shurrikhan View Post
Except there AAA, AAB, ABA, ABB, BAA, BAB, BBA, and BBB could all constitute different combos, and the difficulty in combo execution is therefore buoyed by the difficulty in combo selection. Else 12345 rapidly devolves to just "Chaos Thrust [combo]" and 16754 into "Full Thrust [combo]".

Rather than those myriad available executions to actually tax one's ability to execute upon one's choice, because there are only two actual actions (despite investing 7 buttons into them) the execution quickly becomes trivial, unconscious, and unengaging.
Even in this example, there would still be an optimal choice as to which order you use them in, which means there isn't really a choice. Going through Monk's forms, you have a choice of 3 GCDs for each one, however, there is still a priority on each one. you have the pure damage, the buff/debuff and then the AoE for that form. Even if you want to say you can use any GCD without restriction or penalty, just looking at single target, you make True Strike useless as, between Twin Snakes and Demolish, you want to use Dragon Kick > Bootshine as much as you can.

Even if you want to have 2 buttons that change depending on whether they are step 1, 2 or 3 of your combo, there still isn't a meaningful decision, it will still be down to a priority system.

It's a decision if there are consequences to a given choice that will affect the weight of future choices (or, from the opposite but equal perspective, if the decision is itself informed by multiple manipulable factors).

That there is a best decision for a given context and need does not mean that there are therefore no decisions to be made, so long as the context and/or need won't last, unchanged, forever.
In a vacuum, if you can manipulate the variables/factors, then you still do not have a decision, there will be an optimal route based on priority. Even if you imagine a scenario where option A is better in fight 1 and option B is better in fight 2, it still isn't a decision you make, it is just that your priority system for actions is fight dependant.

:: No, Dancer and its procs are not that.
Which means I am either misunderstanding what you mean by a 'decision' or I am failing to understand a scenario where one of these 'decisions' might happen. Give me a simple example that demonstrates this idea of a decision.