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  1. #1
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Heroman3003 View Post
    This only works on players who actually UNDERSTAND that the last HP is all that matters. Factually, the problem isn't that healers wouldnt be able to heal as well, its that healers are already THE role that always gets the blame when things go poorly in general. Excacerbating it further with any further with even MORE things they not just 'can' but 'MUST' do to not fail would make it only worse and put even more casual people off of touching the role because of responsibility weight. Tank is already struggling because of that, beng least generally populated role in queues. Making it into Tank AND Healer is not going to solve any role population issues.
    I mean, if we're going that route why not replace healers with Trust NPCs? Or permanent mid-strength passive regen effects? If the design parameters which define healers boil down to
    • can't ever fail
    • must be so easy that the most nervous newbie isn't frightened by Aglaia
    • must have no skill ceiling because new players have to feel like they've reasonably mastered it after an instance or two

    Then what we're describing isn't a fully-formed RPG class that a human being should be expected to play. We're describing a sub-10 line script.
    (14)

  2. #2
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,373
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Heroman3003 View Post
    This only works on players who actually UNDERSTAND that the last HP is all that matters. Factually, the problem isn't that healers wouldnt be able to heal as well, its that healers are already THE role that always gets the blame when things go poorly in general. Excacerbating it further with any further with even MORE things they not just 'can' but 'MUST' do to not fail would make it only worse and put even more casual people off of touching the role because of responsibility weight. Tank is already struggling because of that, beng least generally populated role in queues. Making it into Tank AND Healer is not going to solve any role population issues.
    Yeh so the key part you are missing is that this is not level 1-30 we're talking about here, we're trying to make the endgame of EX dungeon daily runs and such more interesting. There's no one 'touching the role' there, they're level 90 they know how to, at the very least, keep people alive. Imagine a swimming pool. You know how there's a deep end and a shallow end right? So the newer healer is at the shallow end, able to swim in there, but able to put their feet on solid ground if they start feeling like they need to (in this case, the ground represents dropping all damage and spamming healing to keep people alive). As they get more comfortable with their kit while levelling, they can move more and more towards the deeper end of the swimming pool, as they don't need the crutch of the bottom of the pool under their feet.

    Let me give everyone a personal anecdote. I never learned how to swim in primary school. I never passed the tests, and had to stay in the kiddy size pool for 6 year olds, even when I was much older. Why? Because I was tall. Very tall. So tall in fact, I could not kick my legs to swim without hitting the bottom of the pool. The instructors refused to let me just go in the shallow end of the 'adult pool' because I had not passed the basic stuff. I had to teach myself in my highschool years, way later. Why am I saying this embarrassing story? Because the adults who thought they knew how to 'keep me safe', only served to stifle my growth, because they were too overprotective. They thought they knew what was best for me, but they didn't bother to consider my unique circumstances, of being unreasonably tall compared to the average kid of my age. Just like how some people are here, re: 'newbie healers'. Not every 'newbie healer' is going to suck and let everyone die. Not every 'newbie healer' is going to start out as a curespammer. Some might actually, Twelve forbid, actually read their tooltips and work out that Cure1 kinda sucks after level 35. Some of them might have been incredibly competent players in other MMOs. Whether it's Sastasha or Savage, the same old 'what about the new player????' comes up and it's getting tiresome. People who have suggested ideas have been very clear, very many times now. We have considered the new player experience. We have made our ideas with new players in mind. In fact, it'd be even easier for a new player to adapt to the changes in the ideas we made because they don't have to unlearn the muscle memory of smashing Glare 11 times in a row.

    Oh also, this 'things they MUST do' is baloney. Nobody's gonna give anyone crap for dropping damage GCDs in any content below Savage. Imagine a hypothetical 'precious new player' RPR were to just never use Gluttony, or a PLD were to never use Confetior in an EX roulette. Nobody would care. Likely nobody would even notice. So let's not pretend like these 'poor precious healers' are going to get shouted at in Smileton, because they forgot to reapply Miasma AND Bio as SCH. And guess what, if they DID get yelled at for being ever so slightly suboptimal in content that doesn't even warrant it, the TOS is there to protect them. They don't need Don Quixote fighting 'the windmills of perceived complexity' for them on the forums like this. And Tank lost a LOT of it's 'anxiety inducing' gameplay, like 'what if I lose aggro' and 'what if I take too much damage because I dropped tankstance to push more damage'. At some point, SE needs to realize the truth of the matter: No, removing the stuff that 'causes tank/healer anxiety' is not going to miraculously get people to try the role. Some DPS players just like playing DPS, and there's nothing that's going to change that. So stop trying to bribe them onto a role they don't want to be on, by mangling the role for the people that DO want to be on it.

    Quote Originally Posted by Semirhage View Post
    I mean, if we're going that route why not replace healers with Trust NPCs? Or permanent mid-strength passive regen effects? If the design parameters which define healers boil down to
    • can't ever fail
    • must be so easy that the most nervous newbie isn't frightened by Aglaia
    • must have no skill ceiling because new players have to feel like they've reasonably mastered it after an instance or two

    Then what we're describing isn't a fully-formed RPG class that a human being should be expected to play. We're describing a sub-10 line script.
    If we remove healer as a role and just give everyone the solo instance Blessing of Light regen effect, the content's still probably clearable. That's pretty sad isn't it

    Quote Originally Posted by glamazon View Post
    Yes ths just get rid of the role because they have shortchanged it so much it’s not worth it.

    All healers should just stop and play other roles.
    They already are, it would seem. But I'm of the opinion that if my kitchen sink breaks, I don't move house, I fix the sink, so here I am. Hoping that Healer role will be 'fixed'. Or at least, glued together with spit and prayers barely enough to resemble 'fun'.
    (7)
    Last edited by ForsakenRoe; 11-29-2022 at 04:59 PM.